A Galaxy Far Far Away (AGFFA) is an experimental plugin that brings the Star Wars franchise to Endless Sky (or at least tries to). Adding hundreds of ships, ranging from one-man starfighters to star destroyers or even star dreadnoughts, the plugin encompasses ships from a variety of eras and factions (The Old Republic, the Republic & CIS, the Empire & Rebels, the First Order & Resistance, and even some from Legends).
Currently, the plugin is highly unbalanced, has no existing storyline, has an incomplete galaxy, and is just a fun side project that I occasionally mess around with in my free time.
(https://www.moddb.com/mods/endless-sky-a-galaxy-far-far-away)
I really don't know if this project will ever be completed (it's not a high priority for me), but I thought I might as well make it available for other people. If anybody would like to update the plugin for themselves, please feel free! I have no idea how Github works, so maybe duplicate the plugin into your own repositories so that I don't have to deal with any of the "pull request" stuff.
Currently, the plugin is unbalanced, buggy and overall frustrating at times, and I honestly don't know if any of these issues will ever be solved. (also please don't bombard me with questions)
– Ember369
"May the Force be with you!"
- https://www.moddb.com/mods/endless-sky-a-galaxy-far-far-away
- https://github.com/Ember369/Endless-Sky-A-Galaxy-Far-Far-Away
- The maximum number of turrets that a ship can have is 32, limiting the capital ships' abilities to fight
- Starfighter AI struggle to deploy proton bombs properly due to their high drags
- Similar to vanilla Endless Sky, starfighters can die far too easily
- I have created both "Starfighter" and "Starfighter (Bay)" versions of each starfighter so that some may be docked while some cannot. This is less than ideal, but works alright
- Ship balancing in general is pretty terrible at the moment (it's really quite difficult to follow SW lore)
- Some computers are unable to load AGFFA due to the plugin's absurdly large file size
- The galaxy map is barely complete (only a few systems have been filled, though all of them have been created)
- I didn't know whether to set the plugin in the Galactic Republic era, the Imperial era, or the New Republic/First Order era. (I added ships from all eras just in case –> including the Old Republic)
- Outfits & weapons are currently just placeholders since I tried to standardise them just to make it easier for balancing.
- Missions are currently non-existent (though I have added a few simply for the purposes of making some videos https://www.youtube.com/watch?v=1-_KH3Umhe4)
- Fleets are also essentially non-existent, though there are a couple around.
- I'm running out of things to say, but I'm sure some other problems will be discovered at some point.
The "images/ship" folder contains many ships that have been yet to be added to the plugin. If you wish to add them to the game, follow the steps below:
- Scale the png. file down to a size that is comparable to the rest of the other ships (just estimate)
- Use the website (endless-sky.github.io/ship_builder.html) to place engines, turrets and guns. Use the "Show Collision Mask" to identify any semi-transparent pixels
- Add the ship to the corresponding txt. file in the "data" folder, including the correct outfits and hardpoints.
- For the description, copy & paste from the wookiepedia entry of the ship.
- Add the ship name to the "data/sales" txt. file.
- Finished!