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Merge branch 'main' of https://github.com/Emik03/KeepCoding into main
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Emik03 committed May 28, 2021
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4 changes: 2 additions & 2 deletions README.md
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Expand Up @@ -11,8 +11,8 @@ The `EditorOnly` dll is optional. It replaces all references to the game with de

Inside of your Unity project, drag `KeepCoding.dll` in **/Assets/Plugins/Managed**, and `KeepCoding-EditorOnly.dll` in **/Assets/Plugins**.

- Select `KeepCoding` and tick the checkbox `Standalone` under `Exclude Platforms`.
- Select `KeepCoding-EditorOnly` and tick the checkbox `Editor` under `Exclude Platforms`.
- Select `KeepCoding` and tick the checkbox `Editor` under `Exclude Platforms`.
- Select `KeepCoding-EditorOnly` and tick the checkbox `Standalone` under `Exclude Platforms`.

Unity will start reloading the scripts at this stage. After the reload, you can start using the library's code by going into any script file and accessing the namespace:

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