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Update of examples for new Monogame 3.8
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Updated Monogame Win Desktop project and Empty Monogame Example
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EmptyKeys committed Aug 22, 2020
1 parent 16235ed commit d762691
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<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="EmptyKeys.UserInterface, Version=3.2.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\EmptyKeysUI_MonoGame.3.2.0\lib\netstandard2.0\EmptyKeys.UserInterface.dll</HintPath>
<Reference Include="EmptyKeys.UserInterface, Version=3.3.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\EmptyKeysUI_MonoGame.3.3.0\lib\netstandard2.0\EmptyKeys.UserInterface.dll</HintPath>
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<HintPath>..\packages\EmptyKeysUI_MonoGame.3.2.0\lib\netstandard2.0\EmptyKeys.UserInterface.Core.dll</HintPath>
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</Reference>
<Reference Include="System" />
<Reference Include="System.Xml" />
Expand Down Expand Up @@ -170,12 +170,12 @@
<None Include="shaders\DirectionalBlurShader.fx" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="..\packages\MonoGame.Framework.WindowsDX.3.7.1.189\build\MonoGame.Framework.WindowsDX.targets" Condition="Exists('..\packages\MonoGame.Framework.WindowsDX.3.7.1.189\build\MonoGame.Framework.WindowsDX.targets')" />
<Import Project="..\packages\MonoGame.Framework.WindowsDX.3.8.0.1641\build\MonoGame.Framework.WindowsDX.targets" Condition="Exists('..\packages\MonoGame.Framework.WindowsDX.3.8.0.1641\build\MonoGame.Framework.WindowsDX.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\packages\MonoGame.Framework.WindowsDX.3.7.1.189\build\MonoGame.Framework.WindowsDX.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\MonoGame.Framework.WindowsDX.3.7.1.189\build\MonoGame.Framework.WindowsDX.targets'))" />
<Error Condition="!Exists('..\packages\MonoGame.Framework.WindowsDX.3.8.0.1641\build\MonoGame.Framework.WindowsDX.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\MonoGame.Framework.WindowsDX.3.8.0.1641\build\MonoGame.Framework.WindowsDX.targets'))" />
</Target>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
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33 changes: 31 additions & 2 deletions BasicUI_MonoGame/BasicUI_MonoGame_Win_Desktop/app.config
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@@ -1,3 +1,32 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.2"/></startup></configuration>
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.2" /></startup>
<runtime>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<dependentAssembly>
<assemblyIdentity name="SharpDX.DXGI" publicKeyToken="b4dcf0f35e5521f1" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-4.2.0.0" newVersion="4.2.0.0" />
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<dependentAssembly>
<assemblyIdentity name="SharpDX" publicKeyToken="b4dcf0f35e5521f1" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-4.2.0.0" newVersion="4.2.0.0" />
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<bindingRedirect oldVersion="0.0.0.0-4.2.0.0" newVersion="4.2.0.0" />
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<dependentAssembly>
<assemblyIdentity name="SharpDX.MediaFoundation" publicKeyToken="b4dcf0f35e5521f1" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-4.2.0.0" newVersion="4.2.0.0" />
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<assemblyIdentity name="SharpDX.XInput" publicKeyToken="b4dcf0f35e5521f1" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-4.2.0.0" newVersion="4.2.0.0" />
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<bindingRedirect oldVersion="0.0.0.0-4.2.0.0" newVersion="4.2.0.0" />
</dependentAssembly>
</assemblyBinding>
</runtime>
</configuration>
22 changes: 11 additions & 11 deletions BasicUI_MonoGame/BasicUI_MonoGame_Win_Desktop/packages.config
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@@ -1,14 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="EmptyKeysUI_MonoGame" version="3.2.0" targetFramework="net462" />
<package id="MonoGame.Framework.WindowsDX" version="3.7.1.189" targetFramework="net462" />
<package id="SharpDX" version="4.0.1" targetFramework="net462" />
<package id="SharpDX.Direct2D1" version="4.0.1" targetFramework="net462" />
<package id="SharpDX.Direct3D11" version="4.0.1" targetFramework="net462" />
<package id="SharpDX.Direct3D9" version="4.0.1" targetFramework="net462" />
<package id="SharpDX.DXGI" version="4.0.1" targetFramework="net462" />
<package id="SharpDX.Mathematics" version="4.0.1" targetFramework="net462" />
<package id="SharpDX.MediaFoundation" version="4.0.1" targetFramework="net462" />
<package id="SharpDX.XAudio2" version="4.0.1" targetFramework="net462" />
<package id="SharpDX.XInput" version="4.0.1" targetFramework="net462" />
<package id="EmptyKeysUI_MonoGame" version="3.3.0" targetFramework="net462" />
<package id="MonoGame.Framework.WindowsDX" version="3.8.0.1641" targetFramework="net462" />
<package id="SharpDX" version="4.2.0" targetFramework="net462" />
<package id="SharpDX.Direct2D1" version="4.2.0" targetFramework="net462" />
<package id="SharpDX.Direct3D11" version="4.2.0" targetFramework="net462" />
<package id="SharpDX.Direct3D9" version="4.2.0" targetFramework="net462" />
<package id="SharpDX.DXGI" version="4.2.0" targetFramework="net462" />
<package id="SharpDX.Mathematics" version="4.2.0" targetFramework="net462" />
<package id="SharpDX.MediaFoundation" version="4.2.0" targetFramework="net462" />
<package id="SharpDX.XAudio2" version="4.2.0" targetFramework="net462" />
<package id="SharpDX.XInput" version="4.2.0" targetFramework="net462" />
</packages>
2 changes: 1 addition & 1 deletion BasicUI_MonoGame/GameData/GameData.Standard.csproj
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Expand Up @@ -7,7 +7,7 @@
</PropertyGroup>

<ItemGroup>
<PackageReference Include="EmptyKeysUI_MonoGame" Version="3.2.0" />
<PackageReference Include="EmptyKeysUI_MonoGame" Version="3.3.0" />
</ItemGroup>

<ItemGroup>
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Expand Up @@ -5,7 +5,7 @@
</PropertyGroup>

<ItemGroup>
<PackageReference Include="EmptyKeysUI_MonoGame" Version="3.2.0" />
<PackageReference Include="EmptyKeysUI_MonoGame" Version="3.3.0" />
</ItemGroup>

<ItemGroup>
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6 changes: 1 addition & 5 deletions BasicUI_MonoGame/GameUILibrary/GeneratedUI/BasicUI.xaml.cs
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Expand Up @@ -24,7 +24,7 @@ namespace EmptyKeys.UserInterface.Generated {
using EmptyKeys.UserInterface.Themes;


[GeneratedCodeAttribute("Empty Keys UI Generator", "3.1.0.0")]
[GeneratedCodeAttribute("Empty Keys UI Generator", "3.3.0.0")]
public partial class BasicUI : UIRoot {

private Grid e_0;
Expand Down Expand Up @@ -80,10 +80,6 @@ public partial class BasicUI : UIRoot {
this.e_1.Children.Add(this.logo);
this.logo.Name = "logo";
this.logo.HorizontalAlignment = HorizontalAlignment.Center;
DirectionalBlurEffect logo_dbef = new DirectionalBlurEffect();
logo_dbef.Angle = 0F;
logo_dbef.BlurAmount = 0.002F;
this.logo.Effect = logo_dbef;
BitmapImage logo_bm = new BitmapImage();
logo_bm.TextureAsset = "Images/EmptyKeysLogoTextSmall";
this.logo.Source = logo_bm;
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Original file line number Diff line number Diff line change
Expand Up @@ -24,7 +24,7 @@ namespace EmptyKeys.UserInterface.Generated {
using EmptyKeys.UserInterface.Themes;


[GeneratedCodeAttribute("Empty Keys UI Generator", "3.1.0.0")]
[GeneratedCodeAttribute("Empty Keys UI Generator", "3.3.0.0")]
public sealed class Dictionary : ResourceDictionary {

private static Dictionary singleton = new Dictionary();
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Expand Up @@ -23,7 +23,7 @@ namespace EmptyKeys.UserInterface.Generated.Dictionary_Bindings {
using EmptyKeys.UserInterface.Themes;


[GeneratedCodeAttribute("Empty Keys UI Generator", "3.1.0.0")]
[GeneratedCodeAttribute("Empty Keys UI Generator", "3.3.0.0")]
public class CustomWindow_TextData_PropertyInfo : IPropertyInfo {

public System.Type PropertyType {
Expand Down Expand Up @@ -54,7 +54,7 @@ public class CustomWindow_TextData_PropertyInfo : IPropertyInfo {
}
}

[GeneratedCodeAttribute("Empty Keys UI Generator", "3.1.0.0")]
[GeneratedCodeAttribute("Empty Keys UI Generator", "3.3.0.0")]
public class CustomWindow_HideCommand_PropertyInfo : IPropertyInfo {

public System.Type PropertyType {
Expand Down Expand Up @@ -85,7 +85,7 @@ public class CustomWindow_HideCommand_PropertyInfo : IPropertyInfo {
}
}

[GeneratedCodeAttribute("Empty Keys UI Generator", "3.1.0.0")]
[GeneratedCodeAttribute("Empty Keys UI Generator", "3.3.0.0")]
public class DragDropItem_Name_PropertyInfo : IPropertyInfo {

public System.Type PropertyType {
Expand Down Expand Up @@ -116,7 +116,7 @@ public class DragDropItem_Name_PropertyInfo : IPropertyInfo {
}
}

[GeneratedCodeAttribute("Empty Keys UI Generator", "3.1.0.0")]
[GeneratedCodeAttribute("Empty Keys UI Generator", "3.3.0.0")]
public class TestTreeDataItem_Name_PropertyInfo : IPropertyInfo {

public System.Type PropertyType {
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Original file line number Diff line number Diff line change
Expand Up @@ -24,7 +24,7 @@ namespace EmptyKeys.UserInterface.Generated {
using EmptyKeys.UserInterface.Themes;


[GeneratedCodeAttribute("Empty Keys UI Generator", "3.1.0.0")]
[GeneratedCodeAttribute("Empty Keys UI Generator", "3.3.0.0")]
public partial class TetrisBlock : UserControl {

private Border rect;
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Original file line number Diff line number Diff line change
Expand Up @@ -24,7 +24,7 @@ namespace EmptyKeys.UserInterface.Generated {
using EmptyKeys.UserInterface.Themes;


[GeneratedCodeAttribute("Empty Keys UI Generator", "3.1.0.0")]
[GeneratedCodeAttribute("Empty Keys UI Generator", "3.3.0.0")]
public partial class UserControlTest : UserControl {

private Grid e_0;
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3 changes: 0 additions & 3 deletions BasicUI_MonoGame/UserInterface/BasicUI.xaml
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Expand Up @@ -48,9 +48,6 @@
<Image.Source>
<BitmapImage UriSource="Images/EmptyKeysLogoTextSmall.png" />
</Image.Source>
<Image.Effect>
<ef:DirectionalBlurEffect Angle="0" BlurAmount="0.002" />
</Image.Effect>
</Image>
<TextBlock TextWrapping="Wrap" Text="{DynamicResource TitleResource}" HorizontalAlignment="Center" VerticalAlignment="Center"
FontSize="15pt" FontWeight="Bold" FontFamily="Segoe UI" Foreground="LightGray" />
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20 changes: 10 additions & 10 deletions BasicUI_MonoGame/UserInterface/UserInterface.csproj
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Expand Up @@ -37,20 +37,20 @@
<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
</PropertyGroup>
<ItemGroup>
<Reference Include="EmptyKeys.UserInterface, Version=3.2.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\EmptyKeysUI_MonoGame.3.2.0\lib\netstandard2.0\EmptyKeys.UserInterface.dll</HintPath>
<Reference Include="EmptyKeys.UserInterface, Version=3.3.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\EmptyKeysUI_MonoGame.3.3.0\lib\netstandard2.0\EmptyKeys.UserInterface.dll</HintPath>
</Reference>
<Reference Include="EmptyKeys.UserInterface.Core, Version=3.2.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\EmptyKeysUI_MonoGame.3.2.0\lib\netstandard2.0\EmptyKeys.UserInterface.Core.dll</HintPath>
<Reference Include="EmptyKeys.UserInterface.Core, Version=3.3.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\EmptyKeysUI_MonoGame.3.3.0\lib\netstandard2.0\EmptyKeys.UserInterface.Core.dll</HintPath>
</Reference>
<Reference Include="EmptyKeys.UserInterface.Debug, Version=3.1.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\EmptyKeysUI_MonoGame.3.2.0\lib\netstandard2.0\EmptyKeys.UserInterface.Debug.dll</HintPath>
<Reference Include="EmptyKeys.UserInterface.Debug, Version=3.3.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\EmptyKeysUI_MonoGame.3.3.0\lib\netstandard2.0\EmptyKeys.UserInterface.Debug.dll</HintPath>
</Reference>
<Reference Include="EmptyKeys.UserInterface.Designer, Version=3.2.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\EmptyKeysUI_Generator.3.2.0\lib\net461\EmptyKeys.UserInterface.Designer.dll</HintPath>
<Reference Include="EmptyKeys.UserInterface.Designer, Version=3.3.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\EmptyKeysUI_Generator.3.3.0\lib\net461\EmptyKeys.UserInterface.Designer.dll</HintPath>
</Reference>
<Reference Include="EmptyKeys.UserInterface.MonoGame, Version=3.2.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\EmptyKeysUI_MonoGame.3.2.0\lib\netstandard2.0\EmptyKeys.UserInterface.MonoGame.dll</HintPath>
<Reference Include="EmptyKeys.UserInterface.MonoGame, Version=3.3.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\EmptyKeysUI_MonoGame.3.3.0\lib\netstandard2.0\EmptyKeys.UserInterface.MonoGame.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Expression.Drawing" />
<Reference Include="System" />
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2 changes: 1 addition & 1 deletion BasicUI_MonoGame/UserInterface/license.txt
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@

The MIT License (MIT)

Copyright (c) 2018 Empty Keys, Filip Dušek, www.emptykeys.com
Copyright (c) 2020 Empty Keys, Filip Dušek, www.emptykeys.com

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
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4 changes: 2 additions & 2 deletions BasicUI_MonoGame/UserInterface/packages.config
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@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="EmptyKeysUI_Generator" version="3.2.0" targetFramework="net462" />
<package id="EmptyKeysUI_MonoGame" version="3.2.0" targetFramework="net462" />
<package id="EmptyKeysUI_Generator" version="3.3.0" targetFramework="net462" />
<package id="EmptyKeysUI_MonoGame" version="3.3.0" targetFramework="net462" />
</packages>
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