Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Bug Fix] GameForce chi - Retrorun-go2 - Rotation Fix. #1267

Merged
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Jump to
Jump to file
Failed to load files.
Diff view
Diff view
Original file line number Diff line number Diff line change
@@ -0,0 +1,15 @@
diff --git a/src/video.cpp b/src/video.cpp
index d168eda..4ea5733 100755
--- a/src/video.cpp
+++ b/src/video.cpp
@@ -762,8 +762,8 @@ void core_video_refresh(const void *data, unsigned width, unsigned height, size_
printf("-RR- Color format:%s\n", color_format == DRM_FORMAT_RGBA5551 ? "DRM_FORMAT_RGBA5551" : "NOT DRM_FORMAT_RGBA5551");

real_aspect_ratio = aspect_ratio;
- _351BlitRotation = isTate ? GO2_ROTATION_DEGREES_270 : GO2_ROTATION_DEGREES_0;
- _351Rotation = isTate ? GO2_ROTATION_DEGREES_180 : GO2_ROTATION_DEGREES_270;
+ _351BlitRotation = GO2_ROTATION_DEGREES_0;
+ _351Rotation = GO2_ROTATION_DEGREES_270;
first_video_refresh = false;
}
if (height != currentHeight || width != currentWidth)