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Welcome to Portable Vectrex Emulator

Original Author of VecX

Valavan Manohararajah

Author of the PSP & Caanoo port version

Ludovic Jacomme alias Zx-81 zx81.zx81(at)gmail.com

Homepage: http://zx81.zx81.free.fr

Port on Dingux by Coccijoe http://coccijoe.blogspot.com/

  1. INTRODUCTION

VecX emulates the Vectrex game console on systems such as Linux and Windows.

Dingux-Vectrex is a port on Caanoo of one latest version of VecX.

This package is under GPL Copyright, read COPYING file for more information about it.

  1. INSTALLATION

Unzip the zip file, and copy the content of the directory game to your SD card.

Put your roms files on "roms" sub-directory.

For any comments or questions on this version http://coccijoe.blogspot.com/

  1. CONTROL

In the VECTREX emulator window, there are three different mapping (standard, left trigger, and right Trigger mappings). You can toggle between while playing inside the emulator using the two Dingoo trigger keys.

-------------------------------------
Dingoo        VECTREX            (standard)

A          1
Y          2
B          3
X          4

Pad        Joystick

-------------------------------------
Dingoo        VECTREX   (left trigger)

A          FPS  
Y          LOAD Snapshot
B          Swap digital / Analog
X          SAVE Snapshot
Left       Render mode
Right      Render mode

-------------------------------------
Dingoo        VECTREX   (right trigger)

A          1
Y          2
B          3
X          Auto-fire
Left       Dec fire
Right      Inc fire

Press Start+L+R to exit and return to eloader. Press Select to enter in emulator main menu. Press Start open/close the On-Screen keyboard

In the main menu

RTrigger   Reset the emulator

X   Go Up directory
A      Valid
B     Valid
Y     Go Back to the emulator window

The On-Screen Keyboard of "Danzel" and "Jeff Chen"

Use d-pad to choose one of the 9 squares, and use Triangle, Square, Cross and Circle to choose one of the 4 letters of the highlighted square.

Use LTrigger and RTrigger to see other 9 squares figures.

  1. LOADING ROM FILES (.rom or .bin)

If you want to load rom image in your emulator, you have to put your rom file (with .rom or .bin file extension) on your SD memory card in the 'roms' directory.

Then, while inside emulator, just press SELECT to enter in the emulator main menu, choose "Load Rom", and then using the file selector choose one rom image file to load in your emulator.

  1. LOADING KEY MAPPING FILES

For given games, the default keyboard mapping between Dingoo Keys and VECTREX keys, is not suitable, and the game can't be played on Dingux-VECTREX.

To overcome the issue, you can write your own mapping file. Using notepad for example you can edit a file with the .kbd extension and put it in the kbd directory.

For the exact syntax of those mapping files, have a look on sample files already presents in the kbd directory (default.kbd etc ...).

After writting such keyboard mapping file, you can load them using the main menu inside the emulator.

If the keyboard filename is the same as the rom file then when you load this file, the corresponding keyboard file is automatically loaded !

You can now use the Keyboard menu and edit, load and save your keyboard mapping files inside the emulator. The Save option save the .kbd file in the kbd directory using the "Game Name" as filename. The game name is displayed on the right corner in the emulator menu.

If you have saved the state of a game, then a thumbnail image will be displayed in the file requester while selecting any file (roms, keyboard, settings) with game name, to help you to recognize that game later.

You can use the virtual keyboard in the file requester menu to choose the first letter of the game you search (it might be useful when you have tons of games in the same folder)

  1. OVERLAYS

Overlays are now supported. You need to create two overlay images called <rom_name>_rot90.png and <rom_name>_norm.png in the 'over' folder. You may have a look to the existing ones (Mine-Storm & Armor attack) to create your own. The geometry of those images must be 320x240.

The overlays will be automatically displayed when you load the <rom_name>.

  1. COMPILATION

It has been developped under Linux using gcc with GPH-SDK. To rebuild the homebrew run the Makefile in the src archive.

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dingux-vectrex port for RetroFW

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