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Public TODO list #10
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Are we still getting some Test Patterns to fine tune the shaders? P.S. Phenomenal Mod. |
thanks! :)
not sure what you mean exactly? |
The 'Test Patterns' you mentioned on "Plasma TV for Gaming" YT channel. |
Ah that. |
Hello again! |
Impossible. |
@EndlesslyFlowering I would like to know what is SDR TRC fix. Something would be wrong if I use it on HDR? I am using it on HDR because seems to fix the black floor automatically Also, what is input lower gamma? If I enable my tv's black frame insertion which dimms the picture I could increase this value to get as bright as it was without bfi. Doing so, the perfect black does not change, the color clipping and white clipping seems correct, but I am unsure if it is washing out the picture or crashing midtones, or something. I dont know which test patern should I use as reference to check for that. HDR analisis tool cant be used as reference, because the spectrum does not change when enabling BFI altought the picture is obvioulsy darker (means blacks and midtones spectrum should be lower, but it is not reflected) Thank you for your work. |
it's in the naming: SDR only
I assume you mean "input power gamma":
I guess you are looking for gamma adjustment of the lower range? |
I see "add back RGB values from cursor" marked as completed on the hdr_and_sdr_analysis list, but as far as I can tell this functionality to show the RGB values of the cursor does not currently exist? Did it exist in an older version? |
when something is marked as completed here, it's pushed to the github master. which does not mean that there is a release yet. in this case there is a pre-release |
Greetings,Is the 'roll off stopping point' in black floor lowering shader's functionality altered? A brief explanation will help a lot on how to use it properly. Thanks! |
overall:
colour_space:
hdr_and_sdr_analysis:
find a better way to ignore values near black for the csp detectioncompare source against conversion to the test CSP maybe?will not be "fixed"add vertex+pixel shaders specifically for drawing parts of the overlaynot worth to do performance wiseadd vertex+pixel shader for drawing the histogram into the scale and one for the max nits and min nits line (maybe needs workarounds...)not worth to do performance wisecolour_space:
filmgrain:
implement vertex shader for optimisationnot worth to dohdr_black_floor_fix:
map_sdr_into_hdr:
inverse_tone_mapping:
tone_mapping:
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