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MCArmorStand.java
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MCArmorStand.java
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package com.laytonsmith.abstraction;
import com.methodscript.PureUtilities.Vector3D;
import com.laytonsmith.abstraction.enums.MCBodyPart;
import java.util.Map;
public interface MCArmorStand {
/**
*
* @return A map of body part keys and angle vector values
*/
Map<MCBodyPart, Vector3D> getAllPoses();
/**
* Set all poses at once.
*
* @param posemap A map of body part keys and angle vector values
*/
void setAllPoses(Map<MCBodyPart, Vector3D> posemap);
/**
* Returns the item the armor stand is currently holding
*
* @return the held item
*/
MCItemStack getItemInHand();
/**
* Sets the item the armor stand is currently holding
*
* @param item the item to hold
*/
void setItemInHand(MCItemStack item);
/**
* Returns the item currently being worn by the armor stand on its feet
*
* @return the worn item
*/
MCItemStack getBoots();
/**
* Sets the item currently being worn by the armor stand on its feet
*
* @param item the item to wear
*/
void setBoots(MCItemStack item);
/**
* Returns the item currently being worn by the armor stand on its legs
*
* @return the worn item
*/
MCItemStack getLeggings();
/**
* Sets the item currently being worn by the armor stand on its legs
*
* @param item the item to wear
*/
void setLeggings(MCItemStack item);
/**
* Returns the item currently being worn by the armor stand on its chest
*
* @return the worn item
*/
MCItemStack getChestplate();
/**
* Sets the item currently being worn by the armor stand on its chest
*
* @param item the item to wear
*/
void setChestplate(MCItemStack item);
/**
* Returns the item currently being worn by the armor stand on its head
*
* @return the worn item
*/
MCItemStack getHelmet();
/**
* Sets the item currently being worn by the armor stand on its head
*
* @param item the item to wear
*/
void setHelmet(MCItemStack item);
/**
* Returns the armor stand's body's current pose as a 3D vector of doubles. Each component is the angle for that
* axis in radians.
*
* @return the current pose
*/
Vector3D getBodyPose();
/**
* Sets the armor stand's body's current pose as a 3D vector of doubles. Each component is the angle for that axis
* in radians.
*
* @param pose the current pose
*/
void setBodyPose(Vector3D pose);
/**
* Returns the armor stand's left arm's current pose as a 3D vector of doubles. Each component is the angle for that
* axis in radians.
*
* @return the current pose
*/
Vector3D getLeftArmPose();
/**
* Sets the armor stand's left arm's current pose as a 3D vector of doubles. Each component is the angle for that
* axis in radians.
*
* @param pose the current pose
*/
void setLeftArmPose(Vector3D pose);
/**
* Returns the armor stand's right arm's current pose as a 3D vector of doubles. Each component is the angle for
* that axis in radians.
*
* @return the current pose
*/
Vector3D getRightArmPose();
/**
* Sets the armor stand's right arm's current pose as a 3D vector of doubles. Each component is the angle for that
* axis in radians.
*
* @param pose the current pose
*/
void setRightArmPose(Vector3D pose);
/**
* Returns the armor stand's left leg's current pose as a 3D vector of doubles. Each component is the angle for that
* axis in radians.
*
* @return the current pose
*/
Vector3D getLeftLegPose();
/**
* Sets the armor stand's left leg's current pose as a 3D vector of doubles. Each component is the angle for that
* axis in radians.
*
* @param pose the current pose
*/
void setLeftLegPose(Vector3D pose);
/**
* Returns the armor stand's right leg's current pose as a 3D vector of doubles. Each component is the angle for
* that axis in radians.
*
* @return the current pose
*/
Vector3D getRightLegPose();
/**
* Sets the armor stand's right leg's current pose as a 3D vector of doubles. Each component is the angle for that
* axis in radians.
*
* @param pose the current pose
*/
void setRightLegPose(Vector3D pose);
/**
* Returns the armor stand's head's current pose as a 3D vector of doubles. Each component is the angle for that
* axis in radians.
*
* @return the current pose
*/
Vector3D getHeadPose();
/**
* Sets the armor stand's head's current pose as a 3D vector of doubles. Each component is the angle for that axis
* in radians.
*
* @param pose the current pose
*/
void setHeadPose(Vector3D pose);
/**
* Returns whether the armor stand has a base plate
*
* @return whether it has a base plate
*/
boolean hasBasePlate();
/**
* Sets whether the armor stand has a base plate
*
* @param basePlate whether is has a base plate
*/
void setHasBasePlate(boolean basePlate);
/**
* Returns whether gravity applies to this armor stand
*
* @return whether gravity applies
*/
boolean hasGravity();
/**
* Sets whether gravity applies to this armor stand
*
* @param gravity whether gravity should apply
*/
void setHasGravity(boolean gravity);
/**
* Returns whether the armor stand should be visible or not
*
* @return whether the stand is visible or not
*/
boolean isVisible();
/**
* Sets whether the armor stand should be visible or not
*
* @param visible whether the stand is visible or not
*/
void setVisible(boolean visible);
/**
* Returns whether this armor stand has arms
*
* @return whether this has arms or not
*/
boolean hasArms();
/**
* Sets whether this armor stand has arms
*
* @param arms whether this has arms or not
*/
void setHasArms(boolean arms);
/**
* Returns whether this armor stand is scaled down
*
* @return whether this is scaled down
*/
boolean isSmall();
/**
* Sets whether this armor stand is scaled down
*
* @param small whether this is scaled down
*/
void setSmall(boolean small);
/**
* Returns whether this armor stand is a marker, meaning it has a tiny collision box and disables interaction
*
* @return whether this is a marker
*/
Boolean isMarker();
/**
* Sets whether this armor stand is a marker, meaning it has a tiny collision box and disables interaction
*
* @param marker whether this is a marker
*/
void setMarker(boolean marker);
}