/
FeedFlag.java
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/
FeedFlag.java
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/*
* WorldGuard, a suite of tools for Minecraft
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldGuard team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldguard.session.handler;
import com.sk89q.worldedit.world.gamemode.GameModes;
import com.sk89q.worldguard.LocalPlayer;
import com.sk89q.worldguard.protection.ApplicableRegionSet;
import com.sk89q.worldguard.protection.flags.Flags;
import com.sk89q.worldguard.session.Session;
public class FeedFlag extends Handler {
public static final Factory FACTORY = new Factory();
public static class Factory extends Handler.Factory<FeedFlag> {
@Override
public FeedFlag create(Session session) {
return new FeedFlag(session);
}
}
private long lastFeed = 0;
public FeedFlag(Session session) {
super(session);
}
@Override
public void tick(LocalPlayer player, ApplicableRegionSet set) {
long now = System.currentTimeMillis();
Integer feedAmount = set.queryValue(player, Flags.FEED_AMOUNT);
Integer feedDelay = set.queryValue(player, Flags.FEED_DELAY);
Integer minHunger = set.queryValue(player, Flags.MIN_FOOD);
Integer maxHunger = set.queryValue(player, Flags.MAX_FOOD);
if (feedAmount == null || feedDelay == null || feedAmount == 0 || feedDelay < 0) {
return;
}
if (feedAmount < 0
&& (getSession().isInvincible(player)
|| (player.getGameMode() != GameModes.SURVIVAL && player.getGameMode() != GameModes.ADVENTURE))) {
// don't starve invincible players
return;
}
if (minHunger == null) {
minHunger = 0;
}
if (maxHunger == null) {
maxHunger = 20;
}
// Apply a cap to prevent possible exceptions
minHunger = Math.min(20, minHunger);
maxHunger = Math.min(20, maxHunger);
if (player.getFoodLevel() >= maxHunger && feedAmount > 0) {
return;
}
if (feedDelay <= 0) {
player.setFoodLevel(feedAmount > 0 ? maxHunger : minHunger);
player.setSaturation(player.getFoodLevel());
lastFeed = now;
} else if (now - lastFeed > feedDelay * 1000) {
// clamp health between minimum and maximum
player.setFoodLevel(Math.min(maxHunger, Math.max(minHunger, player.getFoodLevel() + feedAmount)));
player.setSaturation(player.getFoodLevel());
lastFeed = now;
}
}
}