You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Please describe your requested feature
+Implement a config option (similar to how you handled item_effects.json) to add Blocks/Entities that increase/decrease your sanity when you are close to them (with the same range as the one used for hostile/friendly entities)
Describe your proposed implementation details
-This Feature Request was originally about adding the Paints (which are entities) to the list of things that increase your Sanity
-But after thinking more about this, implementing a config file to add blocks and another for entities (similar to item_effects.json) would scope all the possible events (with paints as default/ an example)
-Adding support for Metadata blocks would be nice, in case this is a good suggestion
EDIT: And i think that this implementation could not be only limited to Sanity, for example, here we could add Heat/Cold and Humidity/dryness sources (But idk how TileEntities could be handled, HaC was able to distinguish between BlockStates and that was enough for some TE)
Additional Notes
+This was inspired in a scene of Portal 2 where you need to look at a paint to feel "mentally reinvigorated", and i can add that this is also a feature in the game Oxygen Not Included
-I also had in mind something similar but for SoundEvents, you have a card in the Sanity Overhaul Project where you wanted to add monotonic factory sounds as Sanity Decreasers, but since there are a lot of sounds in big mods, well, a similar implementation would be helpful to the user
+And finallly, in case you are also interested in adding SoundEffects as Sanity Affectors, i wanted to say this:
-Immersive Vehicles has a config to add fuels for the vehicles, but the author implemented a way to extract all the registered fluids in a file (with their localized name) so you can choose from there, why not generate a list with all the sound effects for this same purpose? (in case you don't have a better alternative way to handle these SoundEffects)
The text was updated successfully, but these errors were encountered:
Please describe your requested feature
+Implement a config option (similar to how you handled
item_effects.json
) to add Blocks/Entities that increase/decrease your sanity when you are close to them (with the same range as the one used for hostile/friendly entities)Describe your proposed implementation details
-This Feature Request was originally about adding the Paints (which are entities) to the list of things that increase your Sanity
-But after thinking more about this, implementing a config file to add blocks and another for entities (similar to
item_effects.json
) would scope all the possible events (with paints as default/ an example)-Adding support for Metadata blocks would be nice, in case this is a good suggestion
EDIT: And i think that this implementation could not be only limited to Sanity, for example, here we could add Heat/Cold
and Humidity/drynesssources (But idk how TileEntities could be handled, HaC was able to distinguish between BlockStates and that was enough for some TE)Additional Notes
+This was inspired in a scene of Portal 2 where you need to look at a paint to feel "mentally reinvigorated", and i can add that this is also a feature in the game Oxygen Not Included
-I also had in mind something similar but for SoundEvents, you have a card in the Sanity Overhaul Project where you wanted to add monotonic factory sounds as Sanity Decreasers, but since there are a lot of sounds in big mods, well, a similar implementation would be helpful to the user
+And finallly, in case you are also interested in adding SoundEffects as Sanity Affectors, i wanted to say this:
-Immersive Vehicles has a config to add fuels for the vehicles, but the author implemented a way to extract all the registered fluids in a file (with their localized name) so you can choose from there, why not generate a list with all the sound effects for this same purpose? (in case you don't have a better alternative way to handle these SoundEffects)
The text was updated successfully, but these errors were encountered: