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Fixes #518 and a bunch of other stuff
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NielsPilgaard committed Jul 22, 2019
1 parent d1cc30a commit e41a372
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4 changes: 0 additions & 4 deletions .gitattributes

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3 changes: 3 additions & 0 deletions .gitignore
Expand Up @@ -87,3 +87,6 @@ oldmanifest.json
config/AppliedEnergistics2/items.csv
OpenComputersMod-1.7.4.153-lua53-native.64.dll
OpenComputersMod-1.7.4.153-lua52-native.64.dll
settings.ps1
ModpackUploader.ps1
ModpackUploader.bat
4 changes: 2 additions & 2 deletions InstanceSync.jar
Git LFS file not shown
31 changes: 11 additions & 20 deletions SERVER_GUIDE.txt
Expand Up @@ -20,30 +20,21 @@
The settings.cfg file from the server files will always have the correct version.
7) Reapply all changes you have made to the server. I recommend that you keep all changes in a seperate
folder, so you can just move them over after updating.



## Pregeneration

Run these commands:

Pregenerates a circle of terrain, with radius of 300 chunks, centered on spawn
1) /pregen gen startradius circle 0 0 200 0
## Getting Started

Pregenerates a circle of terrain, with radius of 100 chunks, centered on spawn in the Twilight Forest
Only applicable for modpacks with the Twilight Forest
2) /pregen gen startradius circle 0 0 50 7
Use the "/island" command to get started. In most cases you will only need "/island create"

This process will take a while, so I suggest you speed it up:
Increases speed drastically
3) /pregen timepertick 250
The /island command has many sub-commands.

Allocates most of the servers resources to the pregenerator.
4) /pregen utils setPriority Pregenerator


While the server pregens, no one should play on it.
It can take several hours to finish. When it has completed,
restart the server.
create (optional int/string)[type] - The create command creates a new island in the world.
invite [player] - The invite command asks another player join your island.
join - The join command will have you join an island if recently asked by the invite command.
leave - The leave command has you leave the island you're on, go to spawn, and clears the inventory. If you are the last person on the island, the island can't be claimed again.
home - The home command teleports the player back to their home island, but has to be by default 500 blocks away.
spawn - The spawn command teleports the player to spawn.
reset (optional int/string)[type] - The reset command clears the island, the inventory, and starts brand new like the create command does.
onechunk - The onechunk command creates a world border of one chunk size at spawn and resets spawn. This command is disabled by default and has to be changed in the config.

Feel free to contact me if you need any help, preferably on Discord.
2 changes: 1 addition & 1 deletion config/advRocketry/advancedRocketry.cfg
Expand Up @@ -105,7 +105,7 @@ general {
D:OxygenVentPowerMultiplier=1.0

# setting this to false will will prevent resetPlanetsFromXML from being set to false upon world reload. Recommended for those who want to force ALL saves to ALWAYS use the planetDefs XML in the /config folder. Essentially that 'Are you sure you're sure' option. If resetPlanetsFromXML is false, this option does nothing. [default: true]
B:ResetOnlyOnce=true
B:ResetOnlyOnce=false

# The largest size a space station can be. Should also be a power of 2 (512, 1024, 2048, 4096, ...). CAUTION: CHANGING THIS OPTION WILL DAMAGE EXISTING STATIONS!!!
I:SpaceStationBuildRadius=1024
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4 changes: 2 additions & 2 deletions config/rustic.cfg
Expand Up @@ -23,10 +23,10 @@ all {

# if enabled, allows the armor meter to go beyond one row
# only one extra row will ever be rendered, because the armor stat is naturally capped at 30 [default: true]
B:"Extra Armor HUD"=true
B:"Extra Armor HUD"=false

# if enabled, adds a hud elemnt over the hunger meter to show armor toughness, if applicable [default: true]
B:"Armor Toughness HUD"=true
B:"Armor Toughness HUD"=false

# enable/disable the random offset added to wildberry bush models [default: true]
B:"Wildberry Bush Offset"=true
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