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Partial coke & blast bricks can be placed, wiping NBT #4423
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I'm on the fence here. Honestly, I'd rather see this setup be automated, so you're not manually moving the block around. I agree it sucks losing that progress though. |
I'm wondering why placing them wipes the NBT - is that normal? Honestly I think we should just make them items, rather than blocks - I agree we want players to automate, but there's also not really any reason for people to place them? I think we can even tag them with |
most blocks that retain their NBT on placement/pickup are tile entities with special handling by the mod. a simple block doesn't have anywhere to store that nbt and retrieve it when it's picked up. |
Makes sense. I'll test swapping them to items, see if it breaks anything; I don't see why it would tbh. |
Modpack Version
1.0.0
Describe your issue.
Upon placing a partial coke brick or blast brick, you wipe the NBT data required for the Sequenced assembly to work/continue working upon them. A solution to this would be to make it an item, with the same block model. Making it look the same, however just not placeable.
Crash Report
No response
Latest Log
No response
Have you modified the modpack?
No
User Modifications
No response
Did the issue happen in singleplayer or on a server?
Both
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