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Shading normal & Normal/Bump Map & Acceleration #19

Merged
merged 18 commits into from
Jun 28, 2023
Merged

Shading normal & Normal/Bump Map & Acceleration #19

merged 18 commits into from
Jun 28, 2023

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Enigmatisms
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Shading normal is finally supported, resulting in a much smoother shading. Besides this:

  • Bump map / normal map can be applied to primitives to manipulate the surface appearance.
  • Volumetric path tracer now supports MIS, the firefly effect in vpt is suppressed.
  • Loading from wavefront obj file and BVH construction are accelerated GREATLY (over 1000x), the scene with more than 100k primitives can now be loaded into Taichi instantly.
  • Rendering is accelerated (slightly, about 2x) for CUDA backend
  • Support up to Taichi version 1.6 (from 1.4.0 to 1.6.0, all these versions are supported)

Newly rendered scene: venus can be found in the AdaptiveGallery. The three-bunnies scene is also re-rendered with vertex normal support (and miscellaneous stuff like proper total-reflection)

@Enigmatisms Enigmatisms added documentation Improvements or additions to documentation enhancement New feature or request fix Bug fix pull request labels Jun 28, 2023
@Enigmatisms Enigmatisms self-assigned this Jun 28, 2023
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@raven-sera raven-sera left a comment

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Well done!

@Enigmatisms Enigmatisms merged commit 01cc587 into master Jun 28, 2023
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Merge PR 19 and releasing version 1.4.0

@Enigmatisms Enigmatisms deleted the normal branch June 28, 2023 17:10
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2 participants