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Releases: EntelectChallenge/2022-Arctica

2022.3.9

21 Aug 11:18
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Changes

  • Moved the null check for containedNode to the correct line
  • Refactored updating the positionsInUse, during AvailableNode creation, to farther down in the logic

2022.3.8

20 Aug 11:56
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Changes

  • Addressing unit duplication when removing invalid actions
  • Added null check for containedNode when creating land
  • Add locking to lists: PendingActions and Actions when being accessed
  • Updated check for TerritoryService to account for Base buildings

2022.3.7

18 Aug 18:16
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Changes

  • Finding the target node for the OccupyLand and LeaveLand actions using the territory service
  • Adding a null check for target nodes to prevent the game from breaking. A bug seen when occupying land while building on the same node.

2022.3.6

18 Aug 17:13
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Changes

  • Fixed the duplication of units when removing the OccupyLand and LeaveLand actions after they have been completed.
  • Added some extra validation when adding buildings:
    • ensuring that the building is placed in the bot's territory
    • ensuring that available nodes can't be reused accidentally
  • When distributing resource node space, actions that have their units set to zero are removed. Included a log for this.

2022.3.5

17 Aug 21:34
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Added null checks to the OccupyLandActionHandler as well as logs to differentiate between the Action or Node object being null

Note: this is a quick fix until the root cause is determined

2022.3.4

16 Aug 16:40
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More bug fixes:

When calculating the distribution factor in the SendMinerActionHandler, there was a division by zero going unchecked. This has now been fixed and should no longer cause the integer overflow that we were seeing in the gold and stone amounts.

A very big thanks to Kobus Van Schoor (once again) for figuring out the bug.

2022.3.3

15 Aug 21:29
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Fixed some more bugs

  • Increased the message size by 20x - now the limit is 40MB
  • A small condition slipup from yesterday's bug fix that we believe was causing the weird behaviour allowing buildings to be placed on resource nodes... sorry about that!

2022.3.2

14 Aug 20:07
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Fixed two reported bugs:

  • Scout Towers accidentally being added to territory
  • GameComplete step breaking based on casting issue

Thank you for the quick reporting of bugs so far!

2022.3.1

12 Aug 11:32
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Changelog

  • OccupyLand and LeaveLand actions that allow competition over territory
  • Slow bot bug fix - thanks to Kobus Van Schoor for another assist!
  • Territory now protects your resources
  • Bulidings are slightly cheaper
  • Territory contributes to your final score

2022.3.0

25 Jul 19:57
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Changelog:

For phase 3 we're trying our best to make smaller releases so that you guys have more time to adjust to our changes.

For this release we have two new buildings:

  • Roads
  • Outposts

These two buildings are focused on territory capturing, hopefully creating some more tension in expanding your reach.

We will be making more releases soon! Keep an eye out ;)