Releases: EntelectChallenge/2022-Arctica
2022.3.9
2022.3.8
Changes
- Addressing unit duplication when removing invalid actions
- Added null check for containedNode when creating land
- Add locking to lists:
PendingActions
andActions
when being accessed - Updated check for
TerritoryService
to account for Base buildings
2022.3.7
Changes
- Finding the target node for the OccupyLand and LeaveLand actions using the territory service
- Adding a null check for target nodes to prevent the game from breaking. A bug seen when occupying land while building on the same node.
2022.3.6
Changes
- Fixed the duplication of units when removing the OccupyLand and LeaveLand actions after they have been completed.
- Added some extra validation when adding buildings:
- ensuring that the building is placed in the bot's territory
- ensuring that available nodes can't be reused accidentally
- When distributing resource node space, actions that have their units set to zero are removed. Included a log for this.
2022.3.5
Added null checks to the OccupyLandActionHandler
as well as logs to differentiate between the Action
or Node
object being null
Note: this is a quick fix until the root cause is determined
2022.3.4
More bug fixes:
When calculating the distribution factor in the SendMinerActionHandler, there was a division by zero going unchecked. This has now been fixed and should no longer cause the integer overflow that we were seeing in the gold and stone amounts.
A very big thanks to Kobus Van Schoor (once again) for figuring out the bug.
2022.3.3
Fixed some more bugs
- Increased the message size by 20x - now the limit is 40MB
- A small condition slipup from yesterday's bug fix that we believe was causing the weird behaviour allowing buildings to be placed on resource nodes... sorry about that!
2022.3.2
Fixed two reported bugs:
- Scout Towers accidentally being added to territory
- GameComplete step breaking based on casting issue
Thank you for the quick reporting of bugs so far!
2022.3.1
Changelog
- OccupyLand and LeaveLand actions that allow competition over territory
- Slow bot bug fix - thanks to Kobus Van Schoor for another assist!
- Territory now protects your resources
- Bulidings are slightly cheaper
- Territory contributes to your final score
2022.3.0
Changelog:
For phase 3 we're trying our best to make smaller releases so that you guys have more time to adjust to our changes.
For this release we have two new buildings:
- Roads
- Outposts
These two buildings are focused on territory capturing, hopefully creating some more tension in expanding your reach.
We will be making more releases soon! Keep an eye out ;)