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[BUG] - Mouse sensitivity is different between large resolution / ultra wide frontend and standard 1080p #351

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adrian-j-programmer opened this issue Aug 23, 2023 · 6 comments
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bug Something isn't working enhancement New feature or request

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@adrian-j-programmer
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**UE Version: **
E.g. UE 5.2.1

Problem component
Pixel Streaming Input

Description
In projects where mouse axis input is used to pan the camera, the perceived mouse sensitivity is different between ultra-wide, 4k and 1080p resolutions.

Steps to Reproduce:

  1. PixelStream the Third Person Example project to a local browser tab when display resolution is set to standard 1920x1080
  2. Repeat step 1 with ultra-wide display resolution
  3. Repeat step 1 with display resolution set to 4k
  4. Notice mouse sensitivity of camera panning increases the higher the display resolution is

Expected behavior
Mouse sensitivity is the same regardless of the display resolution used by stream receiver.

Platform (please complete the following information):

  • Windows 11 Home 22H2
  • Firefox 116.0.3
@adrian-j-programmer adrian-j-programmer added the bug Something isn't working label Aug 23, 2023
@HadesViolet
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Hi @adrian-j-programmer I am having the same problem. Are you talking about the resolution of the application or the general resolution of the monitor?

@adrian-j-programmer
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@HadesViolet We use the new dynamic resolution feature, so the resolution of the application adjusts to the stream viewport size. The issue seems to be connected to the resolution of the monitor somehow.

@HadesViolet
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Thank you

@github-actions
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Issues go stale after 30 days of inactivity. Please comment or re-open the issue if you are still interested in getting this issue fixed.

@github-actions github-actions bot added the stale label Sep 23, 2023
@github-actions github-actions bot closed this as not planned Won't fix, can't repro, duplicate, stale Sep 23, 2023
@adrian-j-programmer
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Reopen

@DenisTensorWorks
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@adrian-j-programmer, @HadesViolet

The issue has been moved to the new repository: EpicGamesExt/PixelStreamingInfrastructure#9
It should be live shortly, so you can continue following the issue there. Thank you for your contribution!

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4 participants