This repository has been archived by the owner on Mar 1, 2024. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 263
[BUG] - Mouse sensitivity is different between large resolution / ultra wide frontend and standard 1080p #351
Labels
Comments
Hi @adrian-j-programmer I am having the same problem. Are you talking about the resolution of the application or the general resolution of the monitor? |
@HadesViolet We use the new dynamic resolution feature, so the resolution of the application adjusts to the stream viewport size. The issue seems to be connected to the resolution of the monitor somehow. |
Thank you |
Issues go stale after 30 days of inactivity. Please comment or re-open the issue if you are still interested in getting this issue fixed. |
Reopen |
This was referenced Dec 14, 2023
Closed
@adrian-j-programmer, @HadesViolet The issue has been moved to the new repository: EpicGamesExt/PixelStreamingInfrastructure#9 |
Sign up for free
to subscribe to this conversation on GitHub.
Already have an account?
Sign in.
**UE Version: **
E.g. UE 5.2.1
Problem component
Pixel Streaming Input
Description
In projects where mouse axis input is used to pan the camera, the perceived mouse sensitivity is different between ultra-wide, 4k and 1080p resolutions.
Steps to Reproduce:
Expected behavior
Mouse sensitivity is the same regardless of the display resolution used by stream receiver.
Platform (please complete the following information):
The text was updated successfully, but these errors were encountered: