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Adding Breakpoints is Inconsistent #43

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error454 opened this issue May 4, 2020 · 0 comments
Open

Adding Breakpoints is Inconsistent #43

error454 opened this issue May 4, 2020 · 0 comments
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bug Something isn't working SkookumIDE Related to the SkookumIDE

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@error454
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error454 commented May 4, 2020

UE4 Version
4.24.3

SkookumScript Version
4.24.03

Describe the bug
Adding and removing breakpoints via the IDE is inconsistent. Sometimes hitting F9 adds/removes the breakpoint, while other times it does not. Sometimes accessing the option via the menu works when the hotkey does not.

It seems that modifying things via the Breakpoints window is the most consistent way to toggle and remove breakpoints. Remove all breakpoints always seems to work.

Expected behavior
If the runtime is connected, this should just work. If the runtime is not connected we should print a warning to the IDE log.

@error454 error454 added bug Something isn't working SkookumIDE Related to the SkookumIDE labels May 4, 2020
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Labels
bug Something isn't working SkookumIDE Related to the SkookumIDE
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