/
Player.cs
762 lines (682 loc) · 26.3 KB
/
Player.cs
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#region
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Threading.Tasks;
using HearthDb.Deckstrings;
using HearthDb.Enums;
using HearthMirror.Objects;
using Hearthstone_Deck_Tracker.Annotations;
using Hearthstone_Deck_Tracker.Controls.Overlay.Constructed.Mulligan;
using Hearthstone_Deck_Tracker.Hearthstone.Entities;
using Hearthstone_Deck_Tracker.HsReplay;
using Hearthstone_Deck_Tracker.Utility.Extensions;
using HSReplay.Requests;
using HSReplay.Responses;
#endregion
namespace Hearthstone_Deck_Tracker.Hearthstone
{
public class Player : INotifyPropertyChanged
{
private readonly IGame _game;
public Player(IGame game, bool isLocalPlayer)
{
_game = game;
IsLocalPlayer = isLocalPlayer;
}
public string? Name { get; set; }
public string? Class { get; set; }
public int Id { get; set; }
public int Fatigue { get; set; }
public bool IsLocalPlayer { get; }
public int SpellsPlayedCount { get; private set; }
public List<string> CardsPlayedThisTurn { get; private set; } = new List<string>();
public bool IsPlayingWhizbang { get; set; }
public int PogoHopperPlayedCount { get; private set; }
public string? LastDiedMinionCardId { get; set; }
public string? LastDrawnCardId { get; set; }
public int LibramReductionCount { get; private set; }
public HashSet<SpellSchool> PlayedSpellSchools { get; private set; } = new HashSet<SpellSchool>();
public int AbyssalCurseCount { get; private set; }
public bool HasCoin => Hand.Any(e => e.IsTheCoin);
public int HandCount => Hand.Count();
public int DeckCount => Deck.Count();
public IEnumerable<Entity> PlayerEntities => _game.Entities.Values.Where(x => !x.Info.HasOutstandingTagChanges && x.IsControlledBy(Id));
public IEnumerable<Entity> RevealedEntities => _game.Entities.Values
.Where(x => !x.Info.HasOutstandingTagChanges && (x.IsControlledBy(Id) || x.Info.OriginalController == Id))
.Where(x => x.HasCardId)
.Where(x =>
{
// Souleater's Scythe causes entites to be created in the graveyard.
// We need to not reveal this card for the opponent and only reveal
// it for the player after mulligan.
if(x.Info.InGraveardAtStartOfGame && x.IsInGraveyard)
{
if(IsLocalPlayer)
return _game.IsMulliganDone;
return false;
}
return true;
});
public IEnumerable<Entity> Hand => PlayerEntities.Where(x => x.IsInHand);
public IEnumerable<Entity> Board => PlayerEntities.Where(x => x.IsInPlay);
public IEnumerable<Entity> Deck => PlayerEntities.Where(x => x.IsInDeck);
public IEnumerable<Entity> Graveyard => PlayerEntities.Where(x => x.IsInGraveyard);
public IEnumerable<Entity> Secrets => PlayerEntities.Where(x => x.IsInSecret && x.IsSecret);
public IEnumerable<Entity> Quests => PlayerEntities.Where(x => x.IsInSecret && (x.IsQuest || x.IsSideQuest));
public IEnumerable<Entity> QuestRewards => Board.Where(x => x.IsBgsQuestReward);
public IEnumerable<Entity> Objectives => PlayerEntities.Where(x => x.IsInSecret && x.IsObjective);
public IEnumerable<Entity> SetAside => PlayerEntities.Where(x => x.IsInSetAside);
public static Deck? KnownOpponentDeck = null;
public List<PredictedCard> InDeckPredictions { get; } = new List<PredictedCard>();
public Entity? Hero => Board.FirstOrDefault(x => x.IsHero);
public HashSet<string> PastHeroPowers { get; } = new HashSet<string>();
private DeckState GetDeckState()
{
var createdCardsInDeck =
Deck.Where(x => x.HasCardId && (x.Info.Created || x.Info.Stolen) && !x.Info.Hidden)
.GroupBy(ce => new {ce.CardId, Created = (ce.Info.Created || ce.Info.Stolen), ce.Info.Discarded})
.Select(g =>
{
var card = Database.GetCardFromId(g.Key.CardId);
if(card == null)
return null;
card.Count = g.Count();
card.IsCreated = g.Key.Created;
card.HighlightInHand = Hand.Any(ce => ce.CardId == g.Key.CardId);
return card;
}).WhereNotNull();
var originalCardsInDeckIds = DeckList.Instance.ActiveDeckVersion?.Cards
.Where(x => x.Count > 0)
.Select(x => Enumerable.Repeat(x.Id, x.Count))
.SelectMany(x => x).ToList();
var revealedNotInDeck = RevealedEntities.Where(x => (!x.Info.Created || x.Info.OriginalEntityWasCreated == false)
&& x.IsPlayableCard
&& (!x.IsInDeck || x.Info.Stolen)
&& x.Info.OriginalController == Id
&& !(x.Info.Hidden && (x.IsInDeck || x.IsInHand))).ToList();
var originalSideboards = DeckList.Instance.ActiveDeckVersion?.Sideboards;
var removedFromDeckIds = new List<string>();
var zilliaxCosmetic = originalSideboards?
.FirstOrDefault(s => s.OwnerCardId == HearthDb.CardIds.Collectible.Neutral.ZilliaxDeluxe3000)?.Cards
.FirstOrDefault(c => c.ZilliaxCustomizableCosmeticModule);
foreach(var e in revealedNotInDeck)
{
var cardId = e.CardId;
if(cardId == null)
continue;
if(cardId == zilliaxCosmetic?.Id)
originalCardsInDeckIds?.Remove(HearthDb.CardIds.Collectible.Neutral.ZilliaxDeluxe3000);
originalCardsInDeckIds?.Remove(cardId);
if(!e.Info.Stolen || e.Info.OriginalController == Id)
removedFromDeckIds.Add(cardId);
}
Card? ToRemainingCard(IGrouping<string, string> x)
{
var card = Database.GetCardFromId(x.Key);
if(card == null)
return null;
card.Count = x.Count();
if(Hand.Any(e => e.CardId == card.Id))
card.HighlightInHand = true;
return card;
}
Card? ToRemovedCard(IGrouping<string, string> c)
{
var card = Database.GetCardFromId(c.Key);
if(card == null)
return null;
card.Count = 0;
if(Hand.Any(e => e.CardId == card.Id))
card.HighlightInHand = true;
return card;
}
var remainingInDeck = Helper.ResolveZilliax3000(createdCardsInDeck.Concat(originalCardsInDeckIds?.GroupBy(x => x).Select(ToRemainingCard).WhereNotNull() ?? new List<Card>()), originalSideboards ?? new ());
var removedFromDeck = removedFromDeckIds.GroupBy(x => x).Select(ToRemovedCard).WhereNotNull();
var removedFromSideboardIds = RevealedEntities.Where(x => x.HasCardId
&& x.IsPlayableCard
&& x.Info.OriginalController == Id
&& x.Info is { OriginalZone: Zone.HAND, Hidden: false }
&& x.GetTag(GameTag.COPIED_FROM_ENTITY_ID) > 0
&& RevealedEntities.FirstOrDefault(
c => c.Id == x.GetTag(GameTag.COPIED_FROM_ENTITY_ID) && c is {
IsInSetAside: true,
Info: { CreatedInDeck: true }
}
) != null).Select(x => x.CardId!).ToList();
var remainingInSideboard = new Dictionary<string, IEnumerable<Card>>();
var removedFromSideboard = new Dictionary<string, IEnumerable<Card>>();
if (originalSideboards != null)
foreach(var sideboard in originalSideboards)
{
var remainingSideboardCards = new List<Card>();
var removedSideboardCards = new List<Card>();
foreach(var c in sideboard.Cards)
{
var card = Database.GetCardFromId(c.Id);
if(card == null)
continue;
card.Count = c.Count - removedFromSideboardIds.Count(cardId => cardId == c.Id);
card.IsCreated = false; // Intentionally do not set cards as created to avoid gift icon
card.HighlightInHand = Hand.Any(ce => ce.CardId == card.Id);
if(c.Count > 0)
remainingSideboardCards.Add(card);
else
removedSideboardCards.Add(card);
}
remainingInSideboard[sideboard.OwnerCardId] = remainingSideboardCards;
removedFromSideboard[sideboard.OwnerCardId] = removedSideboardCards;
};
return new DeckState(remainingInDeck, removedFromDeck, remainingInSideboard, removedFromSideboard);
}
private DeckState GetOpponentDeckState()
{
var createdCardsInDeck =
RevealedEntities.Where(x => x.Info.OriginalController == Id && x.IsInDeck && x.HasCardId && (x.Info.Created || x.Info.Stolen) && !x.Info.Hidden)
.GroupBy(ce => new { ce.CardId, Created = (ce.Info.Created || ce.Info.Stolen), ce.Info.Discarded })
.Select(g =>
{
var card = Database.GetCardFromId(g.Key.CardId);
if(card == null)
return null;
card.Count = g.Count();
card.IsCreated = g.Key.Created;
card.HighlightInHand = Hand.Any(ce => ce.CardId == g.Key.CardId);
return card;
}).WhereNotNull();
var originalCardsInDeck = KnownOpponentDeck?.Cards
.Where(x => x.Count > 0)
.Select(x => Enumerable.Repeat(x.Id, x.Count))
.SelectMany(x => x).ToList();
var revealedNotInDeck = RevealedEntities.Where(x => (!x.Info.Created || x.Info.OriginalEntityWasCreated == false)
&& x.IsPlayableCard
&& (!x.IsInDeck || x.Info.Stolen)
&& x.Info.OriginalController == Id
&& !(x.Info.Hidden && (x.IsInDeck || x.IsInHand))).ToList();
var removedFromDeck = new List<string>();
foreach(var e in revealedNotInDeck)
{
if(e.CardId == null)
continue;
originalCardsInDeck?.Remove(e.CardId);
if(!e.Info.Stolen || e.Info.OriginalController == Id)
removedFromDeck.Add(e.CardId);
}
return new DeckState(createdCardsInDeck.Concat(originalCardsInDeck.GroupBy(x => x).Select(x =>
{
var card = Database.GetCardFromId(x.Key);
if(card == null)
return null;
card.Count = x.Count();
if(Hand.Any(e => e.CardId == x.Key))
card.HighlightInHand = true;
return card;
}).WhereNotNull()), removedFromDeck.GroupBy(x => x).Select(c =>
{
var card = Database.GetCardFromId(c.Key);
if(card == null)
return null;
card.Count = 0;
if(Hand.Any(e => e.CardId == c.Key))
card.HighlightInHand = true;
return card;
}).WhereNotNull());
}
public IEnumerable<Card> GetPredictedCardsInDeck(bool hidden) => InDeckPredictions.Select(x =>
{
var card = Database.GetCardFromId(x.CardId);
if(card == null)
return null;
if (hidden)
card.Jousted = true;
if (x.IsCreated)
{
card.IsCreated = true;
card.Count = 1;
}
return card;
}).WhereNotNull();
public IEnumerable<Card> KnownCardsInDeck
=> Deck.Where(x => x.HasCardId).GroupBy(ce => new {ce.CardId, Created = (ce.Info.Created || ce.Info.Stolen)}).Select(g =>
{
var card = Database.GetCardFromId(g.Key.CardId);
if(card == null)
return null;
card.Count = g.Count();
card.IsCreated = g.Key.Created;
card.Jousted = true;
return card;
}).WhereNotNull().ToList();
public IEnumerable<Card> RevealedCards
=> RevealedEntities.Where(x => x != null && !string.IsNullOrEmpty(x.CardId) && (!x.Info.Created || x.Info.OriginalEntityWasCreated == false) && x.IsPlayableCard
&& ((!x.IsInDeck && (!x.Info.Stolen || x.Info.OriginalController == Id)) || (x.Info.Stolen && x.Info.OriginalController == Id)))
.GroupBy(x => new {x.CardId, Stolen = x.Info.Stolen && x.Info.OriginalController != Id})
.Select(x =>
{
var card = Database.GetCardFromId(x.Key.CardId);
if(card == null)
return null;
card.Count = x.Count();
card.IsCreated = x.Key.Stolen;
card.HighlightInHand = x.Any(c => c.IsInHand && c.IsControlledBy(Id));
return card;
}).WhereNotNull();
public IEnumerable<Card> CreatedCardsInHand => Hand.Where(x => x != null && !string.IsNullOrEmpty(x.CardId) && (x.Info.Created || x.Info.Stolen)).GroupBy(x => x.CardId).Select(x =>
{
var card = Database.GetCardFromId(x.Key);
if(card == null)
return null;
card.Count = x.Count();
card.IsCreated = true;
card.HighlightInHand = true;
return card;
}).WhereNotNull();
public IEnumerable<Card> GetHighlightedCardsInHand(List<Card> cardsInDeck)
=> DeckList.Instance.ActiveDeckVersion?.Cards.Where(c => cardsInDeck.All(c2 => c2.Id != c.Id) && Hand.Any(ce => c.Id == ce.CardId))
.Select(c =>
{
var card = (Card)c.Clone();
if(card == null)
return null;
card.Count = 0;
card.HighlightInHand = true;
return card;
}).WhereNotNull() ?? new List<Card>();
public List<Card> PlayerCardList => GetPlayerCardList(Config.Instance.RemoveCardsFromDeck, Config.Instance.HighlightCardsInHand, Config.Instance.ShowPlayerGet);
internal List<Card> GetPlayerCardList(bool removeNotInDeck, bool highlightCardsInHand, bool includeCreatedInHand)
{
var createdInHand = includeCreatedInHand ? CreatedCardsInHand : new List<Card>();
if(DeckList.Instance.ActiveDeck == null)
return RevealedCards.Concat(createdInHand).Concat(KnownCardsInDeck).Concat(GetPredictedCardsInDeck(true)).ToSortedCardList();
var sorting = _game.IsMulliganDone ? CardListExtensions.CardSorting.Cost : CardListExtensions.CardSorting.MulliganWr;
var deckState = GetDeckState();
var inDeck = deckState.RemainingInDeck.ToList();
var notInDeck = deckState.RemovedFromDeck.Where(x => inDeck.All(c => x.Id != c.Id)).ToList();
var predictedInDeck = GetPredictedCardsInDeck(false).Where(x => inDeck.All(c => x.Id != c.Id)).ToList();
if(!removeNotInDeck)
return AnnotateCards(inDeck.Concat(predictedInDeck).Concat(notInDeck).Concat(createdInHand)).ToSortedCardList(sorting);
if(highlightCardsInHand)
return AnnotateCards(inDeck.Concat(predictedInDeck).Concat(GetHighlightedCardsInHand(inDeck)).Concat(createdInHand)).ToSortedCardList(sorting);
return AnnotateCards(inDeck.Concat(predictedInDeck).Concat(createdInHand)).ToSortedCardList(sorting);
}
private IEnumerable<Card> AnnotateCards(IEnumerable<Card> cards)
{
// Override Zilliax 3000 cost
cards = Helper.ResolveZilliax3000(cards, PlayerSideboardsDict);
// Attach Mulligan Card Data
if(MulliganCardStats == null)
return cards;
return cards.Select(card =>
{
var dbfId = card.DeckbuildingCard.DbfId;
var cardStats = MulliganCardStats.FirstOrDefault(x => x.DbfId == dbfId);
if(cardStats == null)
return card;
Card newCard = (Card)card.Clone();
newCard.CardWinrates = cardStats.OpeningHandWinrate is float openingHandWinrate ? new CardWinrates()
{
MulliganWinrate = openingHandWinrate,
BaseWinrate = (float?) cardStats.BaseWinrate
} : null;
newCard.IsMulliganOption = Hand.Any(x => x.Card.DbfId == dbfId);
return newCard;
});
}
public List<Sideboard> PlayerSideboardsDict => GetPlayerSideboards(Config.Instance.RemoveCardsFromDeck);
internal List<Sideboard> GetPlayerSideboards(bool removeNotInSideboard)
{
if(DeckList.Instance.ActiveDeck == null)
return new List<Sideboard>();
var deckState = GetDeckState();
var sideboardsDict = new Dictionary<string, List<Card>>();
if (deckState.RemainingInSideboards != null)
foreach(var sideboard in deckState.RemainingInSideboards)
sideboardsDict[sideboard.Key] = new List<Card>(sideboard.Value);
if(deckState.RemovedFromSideboards != null && !removeNotInSideboard)
foreach(var sideboard in deckState.RemovedFromSideboards)
if (sideboardsDict.TryGetValue(sideboard.Key, out var currentSideboard))
currentSideboard.AddRange(sideboard.Value);
else
sideboardsDict[sideboard.Key] = new List<Card>(sideboard.Value);
var sideboards = new List<Sideboard>();
foreach(var sideboard in sideboardsDict)
sideboards.Add(new Sideboard(sideboard.Key, sideboard.Value.ToList()));
return sideboards;
}
public List<Card> OpponentCardList
=> GetOpponentCardList(Config.Instance.RemoveCardsFromDeck, Config.Instance.HighlightCardsInHand, Config.Instance.ShowPlayerGet);
public List<Card> GetOpponentCardList(bool removeNotInDeck, bool highlightCardsInHand, bool includeCreatedInHand)
{
if(KnownOpponentDeck == null)
{
return RevealedEntities.Where(x => !(x.Info.GuessedCardState == GuessedCardState.None && x.Info.Hidden && (x.IsInDeck || x.IsInHand))
&& (x.IsPlayableCard || !x.HasTag(GameTag.CARDTYPE))
&& (x.GetTag(GameTag.CREATOR) == 1
|| ((!x.Info.Created || (Config.Instance.OpponentIncludeCreated && (x.Info.CreatedInDeck || x.Info.CreatedInHand)))
&& x.Info.OriginalController == Id)
|| x.IsInHand || x.IsInDeck)
&& !CardIds.HiddenCardidPrefixes.Any(y => x.CardId != null && x.CardId.StartsWith(y))
&& !EntityIsRemovedFromGamePassive(x)
&& !(x.Info.Created && x.IsInSetAside && x.Info.GuessedCardState != GuessedCardState.Guessed))
.GroupBy(e => new {
CardId = e.Info.WasTransformed ? e.Info.OriginalCardId : e.CardId,
Hidden = (e.IsInHand || e.IsInDeck || (e.IsInSetAside && e.Info.GuessedCardState == GuessedCardState.Guessed)) && e.IsControlledBy(Id),
Created = e.Info.Created || (e.Info.Stolen && e.Info.OriginalController != Id),
Discarded = e.Info.Discarded && Config.Instance.HighlightDiscarded
})
.Select(g =>
{
if(g.Key.CardId == null)
return null;
var card = Database.GetCardFromId(g.Key.CardId);
if(card == null)
return null;
card.Count = g.Count();
card.Jousted = g.Key.Hidden;
card.IsCreated = g.Key.Created;
card.WasDiscarded = g.Key.Discarded;
return card;
}).WhereNotNull()
.Concat(GetPredictedCardsInDeck(true)).ToSortedCardList();
}
var createdInHand = includeCreatedInHand ? CreatedCardsInHand : new List<Card>();
var deckState = GetOpponentDeckState();
var inDeck = deckState.RemainingInDeck.ToList();
var notInDeck = deckState.RemovedFromDeck.Where(x => inDeck.All(c => x.Id != c.Id)).ToList();
var predictedInDeck = GetPredictedCardsInDeck(false).Where(x => inDeck.All(c => x.Id != c.Id)).ToList();
if(!removeNotInDeck)
return inDeck.Concat(predictedInDeck).Concat(notInDeck).Concat(createdInHand).ToSortedCardList();
if(highlightCardsInHand)
return inDeck.Concat(predictedInDeck).Concat(GetHighlightedCardsInHand(inDeck)).Concat(createdInHand).ToSortedCardList();
return inDeck.Concat(predictedInDeck).Concat(createdInHand).ToSortedCardList();
}
private bool EntityIsRemovedFromGamePassive(Entity entity) => entity.HasTag(GameTag.DUNGEON_PASSIVE_BUFF) && entity.GetTag(GameTag.ZONE) == (int)Zone.REMOVEDFROMGAME;
public event PropertyChangedEventHandler? PropertyChanged;
public void Reset()
{
Name = "";
Class = "";
Id = -1;
Fatigue = 0;
InDeckPredictions.Clear();
SpellsPlayedCount = 0;
PogoHopperPlayedCount = 0;
CardsPlayedThisTurn.Clear();
LastDrawnCardId = null;
LibramReductionCount = 0;
PlayedSpellSchools.Clear();
AbyssalCurseCount = 0;
PastHeroPowers.Clear();
}
public void Draw(Entity entity, int turn)
{
if(IsLocalPlayer && entity.CardId != null)
{
UpdateKnownEntitiesInDeck(entity.CardId);
entity.Info.Hidden = false;
}
if(!IsLocalPlayer)
{
if(_game.OpponentEntity?.GetTag(GameTag.MULLIGAN_STATE) == (int)HearthDb.Enums.Mulligan.DEALING)
entity.Info.Mulliganed = true;
else
entity.Info.Hidden = true;
}
entity.Info.Turn = turn;
LastDrawnCardId = entity.CardId;
//Log(entity);
}
private void Log(Entity entity, [CallerMemberName] string memberName = "", [CallerFilePath] string sourceFilePath = "")
=> Log(entity.ToString(), memberName, sourceFilePath);
private void Log(string msg, [CallerMemberName] string memberName = "", [CallerFilePath] string sourceFilePath = "")
=> Utility.Logging.Log.Info((IsLocalPlayer ? "[Player] " : "[Opponent] ") + msg, memberName, sourceFilePath);
public void Play(Entity entity, int turn)
{
if(!IsLocalPlayer && entity.CardId != null)
UpdateKnownEntitiesInDeck(entity.CardId, entity.Info.Turn);
switch(entity.GetTag(GameTag.CARDTYPE))
{
case (int)CardType.TOKEN:
entity.Info.Created = true;
break;
case (int)CardType.MINION:
if (entity.CardId == HearthDb.CardIds.Collectible.Rogue.PogoHopper)
{
PogoHopperPlayedCount++;
}
break;
case (int)CardType.SPELL:
SpellsPlayedCount++;
if(entity.Tags.TryGetValue(GameTag.SPELL_SCHOOL, out var spellSchoolTag))
PlayedSpellSchools.Add((SpellSchool)spellSchoolTag);
break;
}
entity.Info.Hidden = false;
entity.Info.Turn = turn;
entity.Info.CostReduction = 0;
if(entity.CardId != null)
CardsPlayedThisTurn.Add(entity.CardId);
//Log(entity);
}
public void OnTurnStart()
{
CardsPlayedThisTurn.Clear();
}
public void DeckToPlay(Entity entity, int turn)
{
if(entity.CardId != null)
UpdateKnownEntitiesInDeck(entity.CardId);
entity.Info.Turn = turn;
//Log(entity);
}
public void CreateInHand(Entity entity, int turn)
{
entity.Info.Created = true;
entity.Info.Turn = turn;
//Log(entity);
}
public void CreateInDeck(Entity entity, int turn)
{
if(entity.Info.Discarded)
{
//Entity moved back to the deck after being revealed for tracking
entity.Info.Discarded = false;
entity.Info.Created = false;
}
else
entity.Info.Created |= turn > 1;
entity.Info.Turn = turn;
//Log(entity);
}
public void CreateInPlay(Entity entity, int turn)
{
entity.Info.Created = true;
entity.Info.Turn = turn;
//Log(entity);
if(entity.IsHeroPower)
HeroPowerChanged(entity);
}
public void CreateInSecret(Entity entity, int turn)
{
entity.Info.Created = true;
entity.Info.Turn = turn;
//Log(entity);
}
public void RemoveFromDeck(Entity entity, int turn)
{
//Do not check for KnownCardIds here, this is how jousted cards get removed from the deck
entity.Info.Turn = turn;
entity.Info.Discarded = true;
//Log(entity);
}
public void Mulligan(Entity entity)
{
//Log(entity);
}
public void HandDiscard(Entity entity, int turn)
{
if(!IsLocalPlayer && entity.CardId != null)
UpdateKnownEntitiesInDeck(entity.CardId, entity.Info.Turn);
entity.Info.Turn = turn;
entity.Info.Discarded = true;
//Log(entity);
}
public void DeckDiscard(Entity entity, int turn)
{
if(entity.CardId != null)
UpdateKnownEntitiesInDeck(entity.CardId);
entity.Info.Turn = turn;
entity.Info.Discarded = true;
//Log(entity);
}
public void HandToDeck(Entity entity, int turn)
{
entity.Info.Turn = turn;
entity.Info.Returned = true;
//Log(entity);
}
public void BoardToDeck(Entity entity, int turn)
{
entity.Info.Turn = turn;
entity.Info.Returned = true;
//Log(entity);
}
public void BoardToHand(Entity entity, int turn)
{
entity.Info.Turn = turn;
entity.Info.Returned = true;
//Log(entity);
}
public void PredictUniqueCardInDeck(string cardId, bool isCreated)
{
if(InDeckPredictions.All(x => x.CardId != cardId))
InDeckPredictions.Add(new PredictedCard(cardId, 0, isCreated));
}
public void JoustReveal(Entity entity, int turn)
{
entity.Info.Turn = turn;
var card = InDeckPredictions.FirstOrDefault(x => x.CardId == entity.CardId);
if(card != null)
card.Turn = turn;
else if(entity.CardId != null)
InDeckPredictions.Add(new PredictedCard(entity.CardId, turn));
//Log(entity);
}
private void UpdateKnownEntitiesInDeck(string cardId, int turn = int.MaxValue)
{
var card = InDeckPredictions.FirstOrDefault(x => x.CardId == cardId && turn >= x.Turn);
if(card != null)
InDeckPredictions.Remove(card);
}
public void SecretTriggered(Entity entity, int turn)
{
entity.Info.Turn = turn;
_game.SecretsManager.SecretTriggered(entity);
//Log(entity);
}
public void SecretPlayedFromDeck(Entity entity, int turn)
{
if(entity.CardId != null)
UpdateKnownEntitiesInDeck(entity.CardId);
entity.Info.Turn = turn;
//Log(entity);
}
public void SecretPlayedFromHand(Entity entity, int turn)
{
entity.Info.Turn = turn;
SpellsPlayedCount++;
if(entity.Tags.TryGetValue(GameTag.SPELL_SCHOOL, out var spellSchoolTag))
PlayedSpellSchools.Add((SpellSchool)spellSchoolTag);
//Log(entity);
}
public void QuestPlayedFromHand(Entity entity, int turn)
{
entity.Info.Turn = turn;
SpellsPlayedCount++;
//Log(entity);
}
public void SigilPlayedFromHand(Entity entity, int turn)
{
entity.Info.Turn = turn;
SpellsPlayedCount++;
if(entity.Tags.TryGetValue(GameTag.SPELL_SCHOOL, out var spellSchoolTag))
PlayedSpellSchools.Add((SpellSchool)spellSchoolTag);
//Log(entity);
}
public void ObjectivePlayedFromHand(Entity entity, int turn)
{
entity.Info.Turn = turn;
SpellsPlayedCount++;
if(entity.Tags.TryGetValue(GameTag.SPELL_SCHOOL, out var spellSchoolTag))
PlayedSpellSchools.Add((SpellSchool)spellSchoolTag);
//Log(entity);
}
public void PlayToGraveyard(Entity entity, string cardId, int turn)
{
entity.Info.Turn = turn;
if(entity.IsMinion)
LastDiedMinionCardId = cardId;
//Log(entity);
}
public void RemoveFromPlay(Entity entity, int turn)
{
entity.Info.Turn = turn;
//Log(entity);
}
[NotifyPropertyChangedInvocator]
protected virtual void OnPropertyChanged([CallerMemberName] string? propertyName = null)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
public void StolenByOpponent(Entity entity, int turn)
{
entity.Info.Turn = turn;
//Log(entity);
}
public void StolenFromOpponent(Entity entity, int turn)
{
entity.Info.Turn = turn;
//Log(entity);
}
public void CreateInSetAside(Entity entity, int turn)
{
entity.Info.Turn = turn;
//Log(entity);
}
public void UpdateLibramReduction(int change) => LibramReductionCount += change;
public void UpdateAbyssalCurse(int value)
{
AbyssalCurseCount = value > 0 ? value : AbyssalCurseCount + 1;
}
internal void ShuffleDeck()
{
foreach(var card in Deck)
card.Info.DeckIndex = 0;
}
public void HeroPowerChanged(Entity entity)
{
if(!IsLocalPlayer)
return;
var id = entity.Info.LatestCardId;
if(string.IsNullOrEmpty(id))
return;
var added = PastHeroPowers.Add(id!);
if(added)
{
//Log(entity);
}
}
private IEnumerable<SingleCardStats>? _mulliganCardStats = null;
public IEnumerable<SingleCardStats>? MulliganCardStats
{
get => _mulliganCardStats;
set
{
_mulliganCardStats = value;
Core.UpdatePlayerCards(true);
}
}
}
}