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trade_any_bicycle.sqf
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trade_any_bicycle.sqf
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private ["_sign","_location","_isOk","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_keyColor","_keyNumber","_keySelected","_isKeyOK","_config","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_canAfford","_trade_total","_total_currency","_return_change","_done"];
if (dayz_actionInProgress) exitWith {localize "str_epoch_player_103" call dayz_rollingMessages;};
dayz_actionInProgress = true;
// [part_out,part_in, qty_out, qty_in, loc];
_activatingPlayer = player;
_part_out = (_this select 3) select 0;
_part_in = (_this select 3) select 1;
_qty_out = (_this select 3) select 2;
_qty_in = (_this select 3) select 3;
_buy_o_sell = (_this select 3) select 4;
_textPartIn = (_this select 3) select 5;
_textPartOut = (_this select 3) select 6;
_traderID = (_this select 3) select 7;
_bos = 0;
if(_buy_o_sell == "sell") then {
_bos = 1;
};
localize "str_epoch_player_105" call dayz_rollingMessages;
player playActionNow "Medic";
r_interrupt = false;
_animState = animationState player;
r_doLoop = true;
_started = false;
_finished = false;
while {r_doLoop} do {
_animState = animationState player;
_isMedic = ["medic",_animState] call fnc_inString;
if (_isMedic) then {
_started = true;
};
if (_started && !_isMedic) then {
r_doLoop = false;
_finished = true;
};
if (r_interrupt) then {
r_doLoop = false;
};
uiSleep 0.1;
};
r_doLoop = false;
if (!_finished) exitWith {
r_interrupt = false;
if (vehicle player == player) then {
[objNull, player, rSwitchMove,""] call RE;
player playActionNow "stop";
};
localize "str_epoch_player_106" call dayz_rollingMessages;
dayz_actionInProgress = false;
};
if (_finished) then {
_canAfford = false;
if(_bos == 1) then {
_count = {(typeOf _x) == _part_in} count (nearestObjects [(getPosATL player), [_part_in], Z_VehicleDistance]);
if (_count >= _qty_in) then {
_canAfford = true;
};
//diag_log format["DEBUG vehicle sell count: %1", _count];
} else {
//buy
_trade_total = [[_part_in,_qty_in]] call epoch_itemCost;
_total_currency = call epoch_totalCurrency;
_return_change = _total_currency - _trade_total;
if (_return_change >= 0) then {
_canAfford = true;
};
};
if (_canAfford) then {
//["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
// if (isNil "_obj") then { _obj = "Unknown Vehicle" };
if(_bos == 1) then {
// Selling
PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_in,inTraderCity,_part_out,_qty_out];
} else {
// Buying
PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_out,inTraderCity,_part_in,_qty_in];
};
publicVariableServer "PVDZE_obj_Trade";
//diag_log format["DEBUG Starting to wait for answer: %1", PVDZE_obj_Trade];
if(_buy_o_sell == "buy") then {
waitUntil {!isNil "dayzTradeResult"};
//diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
if(dayzTradeResult == "PASS") then {
_done = [[[_part_in,_qty_in]],0] call epoch_returnChange;
if (_done) then {
// spawn vehicle
_dir = round(random 360);
// Note server now uses createVehicle "NONE" so next closest safePos is found automatically if location is blocked
_helipad = nearestObjects [player, ["HeliHCivil","HeliHempty"], 100];
if(count _helipad > 0) then {
_location = getPosATL (_helipad select 0);
} else {
_location = [player] call FNC_GetPos;
};
//place vehicle spawn marker (local)
_sign = "Sign_arrow_down_large_EP1" createVehicleLocal [0,0,0];
_sign setPos _location;
_location = [_sign] call FNC_GetPos;
[_part_out,_sign] call fn_waitForObject;
PVDZE_veh_Publish2 = [[_dir,_location],_part_out,true,dayz_characterID,_activatingPlayer,dayz_authKey];
publicVariableServer "PVDZE_veh_Publish2";
format[localize "STR_EPOCH_PLAYER_180",_qty_in,_textPartIn,_textPartOut] call dayz_rollingMessages;
};
} else {
format[localize "str_epoch_player_183",_textPartOut] call dayz_rollingMessages;
};
} else {
//sell
_objects = nearestObjects [(getPosATL player), [_part_in], Z_VehicleDistance];
//diag_log format["DEBUG vehicle sell objects: %1", _objects];
_qty = ({(typeOf _x) == _part_in} count _objects);
if (_qty >= _qty_in) then {
_obj = (_objects select 0);
//check to make sure vehicle has no more than 75% average tire damage
_hitpoints = _obj call vehicle_getHitpoints;
_okToSell = true;
// count parts
_tires = 0;
// total damage
_tireDmg = 0;
_damage = 0;
{
if(["Wheel",_x,false] call fnc_inString) then {
_damage = [_obj,_x] call object_getHit;
_tireDmg = _tireDmg + _damage;
_tires = _tires + 1;
};
} count _hitpoints;
// find average tire damage
if(_tireDmg > 0 && _tires > 0) then {
if((_tireDmg / _tires) > 0.75) then {
_okToSell = false;
};
};
_objectID = _obj getVariable ["ObjectID","0"];
_objectUID = _obj getVariable ["ObjectUID","0"];
_notSetup = (_objectID == "0" && _objectUID == "0");
if(local _obj && !isNull _obj && alive _obj && !_notSetup) then {
if(_okToSell) then {
//if(_objectID != "0" && _objectUID != "0") then {
PVDZ_obj_Destroy = [_objectID,_objectUID,_activatingPlayer,_obj,dayz_authKey];
publicVariableServer "PVDZ_obj_Destroy";
//deleteVehicle _obj;
// payout
_canAfford = [[[_part_out,_qty_out]],1] call epoch_returnChange;
format[localize "str_epoch_player_181",_qty_in,_textPartIn,_qty_out,_textPartOut] call dayz_rollingMessages;
} else {
format[localize "str_epoch_player_182",_textPartIn] call dayz_rollingMessages;
};
} else {
localize "str_epoch_player_245" call dayz_rollingMessages;
};
};
};
dayzTradeResult = nil;
} else {
if(_buy_o_sell == "buy") then {
_qty = {_x == _part_in} count magazines player;
_needed = _qty_in - _qty;
format[localize "str_epoch_player_184",_needed,_textPartIn] call dayz_rollingMessages;
} else {
format[localize "str_epoch_player_185",_textPartIn] call dayz_rollingMessages;
};
};
};
dayz_actionInProgress = false;