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CfgMagazines.hpp
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CfgMagazines.hpp
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class CfgMagazines {
class CA_Magazine; // External class reference
// Ammmo
#include "CfgMagazines\Ammo.hpp"
#include "CfgMagazines\VehicleAmmo.hpp"
// Gems
#include "CfgMagazines\DZE\Gems.hpp"
#include "CfgMagazines\DZE\Ores.hpp"
// Items
#include "CfgMagazines\DZE\Items.hpp"
#include "CfgMagazines\DZE\Bulk.hpp"
// Currency
#include "CfgMagazines\DZE\Currency\Briefcase.hpp"
#include "CfgMagazines\DZE\Currency\GoldBar.hpp"
#include "CfgMagazines\DZE\Currency\SilverBar.hpp"
#include "CfgMagazines\DZE\Currency\CopperBar.hpp"
#include "CfgMagazines\DZE\Currency\BronzeBar.hpp"
#include "CfgMagazines\DZE\Currency\AluminumBar.hpp"
#include "CfgMagazines\DZE\Currency\TinBar.hpp"
// Building Stuff
#include "CfgMagazines\DZE\ModularBuilding.hpp"
#include "CfgMagazines\Parts.hpp"
#include "CfgMagazines\Skins.hpp"
// ItemSoda
#include "CfgMagazines\ItemSoda.hpp"
#include "CfgMagazines\DZE\ItemSoda.hpp"
class ItemCanvas: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Canvas";
model = "\z\addons\dayz_epoch\models\canvas.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_canvas_ca.paa";
descriptionShort = "Canvas Parcel";
class ItemActions
{
class Crafting
{
text = $STR_EPOCH_PLAYER_190;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"ItemTentOld",1}};
input[] = {{"ItemCanvas",2},{"ItemPole",2}};
};
class Crafting1
{
text = $STR_EPOCH_PLAYER_191;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"ItemTentDomed",1}};
input[] = {{"ItemCanvas",3},{"ItemPole",3}};
};
class Crafting2
{
text = $STR_EPOCH_PLAYER_192;
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"ItemTentDomed2",1}};
input[] = {{"ItemCanvas",3},{"ItemPole",3}};
};
class Crafting3
{
text = $STR_EPOCH_PLAYER_193;
script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"sun_shade_kit",1}};
input[] = {{"ItemCanvas",1},{"PartWoodLumber",4}};
};
class Crafting4
{
text = $STR_EPOCH_PLAYER_194;
script = ";['Crafting4','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"ItemBurlap",1}};
input[] = {{"ItemCanvas",2}};
};
};
};
class ItemBurlap: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Burlap";
model = "\z\addons\dayz_epoch\models\burlap.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_burlap_ca.paa";
descriptionShort = "Burlap: A strong cloth like material used for building sandbags";
class ItemActions
{
class Crafting
{
text = $STR_EPOCH_PLAYER_195;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"sand"}; // todo add sand requirement
requiretools[] = {"ItemEtool","ItemToolbox"};
output[] = {{"ItemSandbag",1}};
input[] = {{"ItemBurlap",3}};
};
};
};
class ItemLightBulb: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Light Bulb";
model = "\z\addons\dayz_epoch\models\bulb.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_bulb_CA.paa";
descriptionShort = "Lightbulb: Used in part to create a buildable lamp post. Don't tell me you didn't find this in a barn.";
class ItemActions {
class Crafting
{
text = $STR_EPOCH_PLAYER_196;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemEtool","ItemToolbox"};
output[] = {{"light_pole_kit",1}};
input[] = {{"ItemLightBulb",1},{"PartGeneric",1},{"PartWoodLumber",6}};
};
};
};
class ItemZombieParts: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Zombie Parts";
model = "\z\addons\dayz_epoch\models\zombie_parts_bag_v2.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_zparts_CA.paa";
descriptionShort = "Zombie Parts in a Bag: Trade these for Bio Meat at medic traders.";
};
class ItemComboLock: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Combination Lock";
weight = 0.5;
model = "\z\addons\dayz_epoch\models\combo_lock_mag.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_combolock_ca.paa";
descriptionShort = "Used to secure structures from unauthorized entry.";
};
class ItemCorrugated : CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Corrugated Fence";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
descriptionShort = "Corrugated Fence: A buildable object used for fortification purposes.";
class ItemActions {
class Build {
text = $STR_EPOCH_PLAYER_214;
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "Fence_corrugated_DZ";
};
class Crafting
{
text = $STR_EPOCH_PLAYER_215;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemCrowbar"};
output[] = {{"wooden_shed_kit",1}};
input[] = {{"ItemCorrugated",2},{"PartWoodPlywood",4},{"PartWoodLumber",4}};
};
class Crafting1
{
text = $STR_EPOCH_PLAYER_217;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemCrowbar"};
output[] = {{"outhouse_kit",1}};
input[] = {{"ItemCorrugated",1},{"PartWoodPlywood",3},{"PartWoodLumber",3},{"ItemTrashToiletpaper",1}};
};
class Crafting2
{
text = $STR_EPOCH_PLAYER_216;
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemCrowbar"};
output[] = {{"storage_shed_kit",1}};
input[] = {{"ItemCorrugated",4},{"PartWoodPlywood",2},{"PartWoodLumber",2}};
};
};
};
class ItemPole: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Metal Pole";
model = "\z\addons\dayz_epoch\models\pipe.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_pipe_CA.paa";
descriptionShort = "Pole: A few sturdy metal poles used to craft tents and other buildables";
class ItemActions {
class Crafting
{
text = $STR_EPOCH_PLAYER_218;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"fire"};
requiretools[] = {"ItemToolbox","ItemCrowbar"};
output[] = {{"ItemCorrugated",1}};
input[] = {{"ItemPole",2},{"ItemTankTrap",2},{"PartWoodLumber",2}};
};
class Crafting1
{
text = $STR_EPOCH_PLAYER_219;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemCrowbar"};
output[] = {{"rusty_gate_kit",1}};
input[] = {{"ItemPole",3},{"ItemTankTrap",1}};
};
class Crafting2
{
text = $STR_EPOCH_PLAYER_220;
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemCrowbar"};
output[] = {{"metal_panel_kit",1}};
input[] = {{"ItemPole",4},{"ItemTankTrap",4}};
};
class Crafting3
{
text = $STR_EPOCH_PLAYER_305;
script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemCrowbar"};
output[] = {{"ItemScaffoldingKit",1}};
input[] = {{"ItemPole",4},{"ItemTankTrap",2},{"PartWoodLumber",4}};
};
};
};
class ItemGunRackKit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Gun Rack Kit";
descriptionShort = "A Gun Rack for 20 weapons";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 20;
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD_EPOCH;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "GunRack_DZ";
};
};
};
class ItemWoodCrateKit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Wood Crate";
descriptionShort = "A wood crate that holds a lot of items.";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 20;
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD_EPOCH;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "WoodCrate_DZ";
};
};
};
class ItemOilBarrel: CA_Magazine
{
scope = 2;
count = 1;
// fuelQuantity = 210;
type = 256;
displayName = "Oil Barrel";
model = "\z\addons\dayz_epoch\models\oil_drum_model.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_oil_drum_model_ca.paa";
descriptionShort = "210 litres of Oil in a Barrel";
};
class ItemFuelBarrel: CA_Magazine
{
scope = 2;
count = 1;
fuelQuantity = 210;
type = 256;
displayName = "Fuel Barrel";
model = "\z\addons\dayz_epoch\models\oil_drum_model.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_oil_drum_model_ca.paa";
descriptionShort = "210 litres of fuel per barrel";
};
class ItemFuelBarrelEmpty: ItemFuelBarrel
{
scope = 2;
count = 1;
fuelQuantity = 0;
type = 256;
displayName = "Fuel Barrel (Empty)";
picture = "\z\addons\dayz_epoch\pictures\equip_oildrum_e_CA.paa";
descriptionShort = "210 litres of fuel per barrel (Empty)";
class ItemActions {
class Crafting
{
text = $STR_EPOCH_PLAYER_276;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemToolbox","ItemMatchbox_DZE"};
output[] = {{"ItemFireBarrel_kit",1}};
input[] = {{"ItemFuelBarrelEmpty",1},{"ItemJerryCan",1},{"PartWoodPile",4}};
};
};
};
class ItemFireBarrel_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Fire Barrel Kit";
descriptionShort = "Fire Barrel";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 45;
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD_EPOCH;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "FireBarrel_DZ";
};
};
};
class ItemJerrycan: CA_Magazine
{
scope = 2;
count = 1;
fuelQuantity = 20;
type = 256;
displayName = $STR_EQUIP_NAME_19;
model = "\dayz_equip\models\jerrycan.p3d";
picture = "\dayz_equip\textures\equip_jerrycan_ca.paa";
descriptionShort = $STR_EQUIP_DESC_19;
};
class ItemJerrycanEmpty: ItemJerrycan
{
fuelQuantity = 0;
type = 256;
displayName = $STR_EQUIP_NAME_39;
picture = "\dayz_equip\textures\equip_jerrycan_e_ca.paa";
descriptionShort = $STR_EQUIP_DESC_39;
};
class workbench_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Workbench";
descriptionShort = "Workbench: Used to craft.";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 10;
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD_EPOCH;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "WorkBench_DZ";
};
};
};
// BUILDING KITS
class wood_ramp_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Wood Ramp";
descriptionShort = "Wood ramp can be used to get air.";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD_EPOCH;
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "WoodRamp_DZ";
};
};
};
class 30m_plot_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "30 Meter Plot";
descriptionShort = "Plot Pole: A placeable pole that will allow you and your friends to build within a 30m radius. Ownership of plot pole is lost after owners death.";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD_EPOCH;
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "Plastic_Pole_EP1_DZ";
};
};
};
class metal_panel_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Metal Panel";
descriptionShort = "Metal Panel: Strong metal wall used for base defence.";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 50;
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD_EPOCH;
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "MetalPanel_DZ";
};
class Crafting
{
text = $STR_EPOCH_PLAYER_228;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop","fire"};
requiretools[] = {"ItemToolbox","ItemCrowbar","ItemSledge"};
output[] = {{"metal_floor_kit",1}};
input[] = {{"metal_panel_kit",4}};
};
};
};
class deer_stand_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Deer Stand";
descriptionShort = "Deer Stand: can be used as a lookout.";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 25;
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD_EPOCH;
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "DeerStand_DZ";
};
};
};
class desert_large_net_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Large Desert Camo Net";
descriptionShort = "Large Camo Netting: A very large buildable object that can be used to cover objects.";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 25;
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD_EPOCH;
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "DesertLargeCamoNet_DZ";
};
};
};
class forest_large_net_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Large Forest Camo Net";
descriptionShort = "Large Camo Netting: A very large buildable object that can be used to cover objects.";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 25;
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD_EPOCH;
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "ForestLargeCamoNet_DZ";
};
};
};
class desert_net_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Desert Camo Net";
descriptionShort = "Camo Netting: A buildable object that can be used to cover objects.";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 25;
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD_EPOCH;
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "DesertCamoNet_DZ";
};
class Crafting
{
text = $STR_EPOCH_PLAYER_229;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"desert_large_net_kit",1}};
input[] = {{"desert_net_kit",3}};
};
};
};
class forest_net_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Forest Camo Net";
descriptionShort = "Camo Netting: A buildable object that can be used to cover objects.";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 25;
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD_EPOCH;
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "ForestCamoNet_DZ";
};
class Crafting
{
text = $STR_EPOCH_PLAYER_229;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"forest_large_net_kit",1}};
input[] = {{"forest_net_kit",3}};
};
};
};
class fuel_pump_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Fuel Pump";
descriptionShort = "Fuel Pump";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 50;
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD_EPOCH;
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "FuelPump_DZ";
};
};
};
class light_pole_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Light Pole";
descriptionShort = "Light Pole: A buildable object that can be used with a Generator to provide light in times of darkness.";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 25;
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD_EPOCH;
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "LightPole_DZ";
};
};
};
class stick_fence_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Stick Fence";
descriptionShort = "Stick Fence: A buildable barrier that can be used to keep zombies out of your camp. They are fairly weak and can be ran over easier.";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 15;
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD_EPOCH;
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "StickFence_DZ";
};
};
};
class wooden_shed_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Nice Wooden Shed";
descriptionShort = "Nice Wooden Shed: A crafted object that holds a lot of items/weapons/backpacks and has a door that opens and closes.";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 25;
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD_EPOCH;
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "Wooden_shed_DZ";
};
};
};
class wood_shack_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Wood Shack";
descriptionShort = "Wood Shack";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 25;
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD_EPOCH;
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "WoodShack_DZ";
};
};
};
class m240_nest_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "M240 Nest";
descriptionShort = "M240 Nest";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 125;
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD_EPOCH;
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "M240Nest_DZ";
};
};
};
class sun_shade_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Canvas Sun Shade";
descriptionShort = "Sun Shade: A buildable object used to keep the sun off your back.";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 25;
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD_EPOCH;
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "CanvasHut_DZ";
};
};
};
class park_bench_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Wood Bench";
descriptionShort = "Wood Bench";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 25;
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD_EPOCH;
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "ParkBench_DZ";
};
};
};
class rusty_gate_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Rusty Gate";
descriptionShort = "Rusty Gate: A buildable object that can be opened and closed.";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 25;
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD_EPOCH;
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "MetalGate_DZ";
};
};
};
class sandbag_nest_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Sandbag Nest";
descriptionShort = "Sandbag Nest: A buildable fortification object, can be removed.";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 50;
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD_EPOCH;
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "SandNest_DZ";
};
};
};
class outhouse_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Outhouse";
descriptionShort = "Outhouse: A buildable object that you can poop in. Comes pre-stocked with one roll of Toilet Paper.";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 25;
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD_EPOCH;
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "OutHouse_DZ";
};
};
};
class storage_shed_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Storage Shed";
descriptionShort = "Storage Shed: A large buildable object that is non enterable and holds a lot of items/weapons/backpacks";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 75;
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD_EPOCH;
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "StorageShed_DZ";
};
};
};
class ItemGenerator: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EQUIP_NAME_31;
model = "\dayz_equip\models\generator_gear.p3d";
picture = "\dayz_equip\textures\equip_generator_ca.paa";
descriptionShort = $STR_EQUIP_DESC_31;
weight = 30;
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD_EPOCH;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "Generator_DZ";
};
};
};
class ItemScaffoldingKit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Scaffolding";
descriptionShort = "";
model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
weight = 80;
class ItemActions
{
class Build
{
text = $STR_ACTIONS_BUILD_EPOCH;
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "Scaffolding_DZ";
};
};
};
// Custom player vault
class ItemVault: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Safe";
model = "\z\addons\dayz_epoch\models\safe_onside.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_safe_ca.paa";
descriptionShort = "Personal Safe: A placeable object that is used for very secure storage. WARNING!!! Placing your safe will give you a 4 digit number that is used to open the safe, save that number!";
class ItemActions
{
class Build {
text = $STR_EPOCH_PLAYER_230;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "VaultStorageLocked";
};
};
};
class ItemLockbox: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Lockbox";
model = "\z\addons\dayz_epoch\models\lockbox_mag.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_lockbox_CA.paa";
descriptionShort = "Semi secure lockbox";
weight = 15;
class ItemActions
{
class Build {
text = $STR_EPOCH_PLAYER_231;
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "LockboxStorageLocked";
};
};
};
class PartEngine: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EQUIP_NAME_11;
model = "\dayz_equip\models\engine.p3d";
picture = "\dayz_equip\textures\equip_engine_ca.paa";
descriptionShort = $STR_EQUIP_DESC_11;
class ItemActions {
class Crafting
{
text = $STR_EPOCH_PLAYER_212;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemCrowbar"};
output[] = {{"PartGeneric",2}};
input[] = {{"PartEngine",1}};
};
};
};
class PartWoodPile: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EQUIP_NAME_40;
model = "\dayz_equip\models\woodPile.p3d";
picture = "\dayz_equip\textures\equip_woodPile_ca.paa";
descriptionShort = $STR_EQUIP_DESC_40;
class ItemActions {
class Build {
text = $STR_EPOCH_PLAYER_241;
script = "spawn player_build;";
require[] = {"ItemMatchbox_DZE"};
create = "Land_Fire_DZ";
};
class Crafting
{
text = $STR_EPOCH_PLAYER_242;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"sawmill"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"PartWoodLumber",1}};
input[] = {{"PartWoodPile",2}};
};
class Crafting1
{
text = $STR_EPOCH_PLAYER_243;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemKnife"};
output[] = {{"WoodenArrow",3}};
input[] = {{"PartWoodPile",1},{"ItemTrashRazor",1}};
};
class Crafting2
{
text = $STR_EPOCH_PLAYER_244;
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"stick_fence_kit",1}};
input[] = {{"PartWoodPile",6}};
};