/
CfgLoot.hpp
98 lines (90 loc) · 2.71 KB
/
CfgLoot.hpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
#include "LootDefines.hpp"
class CfgLoot
{
class Groups
{
// General groups
#include "Groups\Ammo.hpp"
#include "Groups\AmmoBox.hpp"
#include "Groups\Attachments.hpp"
#include "Groups\Medical.hpp"
#include "Groups\Generic.hpp"
#include "Groups\Trash.hpp"
#include "Groups\Consumable.hpp"
#include "Groups\ConsumableItems.hpp"
#include "Groups\Fuel.hpp"
#include "Groups\Parts.hpp"
#include "Groups\Weapons.hpp"
#include "Groups\Clothes.hpp"
#include "Groups\Backpacks.hpp"
#include "Groups\Wrecks.hpp"
#include "Groups\Vanilla.hpp"
#include "Groups\Tools.hpp"
#include "Groups\Documents.hpp"
// Points of interest
#include "Groups\CrashSite.hpp"
#include "Groups\CarePackage.hpp"
#include "Groups\InfectedCamp.hpp"
// Buildings
#include "CfgBuildingLoot.hpp"
// Zombies
#include "Groups\Zombies\Civilian.hpp"
#include "Groups\Zombies\Hunter.hpp"
#include "Groups\Zombies\Police.hpp"
#include "Groups\Zombies\Military.hpp"
#include "Groups\Zombies\Worker.hpp" //DZE
#include "Groups\Zombies\Suit.hpp" //DZE
#include "Groups\Zombies\Doctor.hpp" //DZE
#include "Groups\Zombies\Pilot.hpp" //DZE
//New 1.0.7
#include "Groups\Zombies\Bodyguard.hpp" //DZE
#include "Groups\Zombies\Crewman.hpp" //DZE
#include "Groups\Zombies\Ghillie.hpp" //DZE
#include "Groups\Zombies\Lumberjack.hpp" //DZE
#include "Groups\Zombies\Officer.hpp" //DZE
#include "Groups\Zombies\Rebels.hpp" //DZE
#include "Groups\Zombies\Rocker.hpp" //DZE
#include "Groups\Zombies\SpecialForces.hpp" //DZE
#include "Groups\Zombies\Firefighter.hpp" //DZE
#include "Groups\Zombies\Postman.hpp" //DZE
#include "Groups\Zombies\Teacher.hpp" //DZE
#include "Groups\Zombies\Gardener.hpp" //DZE
#include "Groups\Zombies\Stalker.hpp" //DZE
#include "Groups\Zombies\Apo.hpp" //DZE
#include "Groups\Zombies\DrugDealer.hpp" //DZE
#include "Groups\Zombies\Prisoner.hpp" //DZE
#include "Groups\Zombies\Hero.hpp" //DZE
#include "Groups\Zombies\Bandit.hpp" //DZE
#include "Groups\Zombies\Bloodsucker.hpp" //DZE
};
class Buildings
{
class Default
{
zombieChance = 0.2;
minRoaming = 0;
maxRoaming = 2;
fixWaterPos = 0; // Add fixWaterPos = 1; to the building class that have floating loot if the building is over water.
zombieClass[] =
{
// "zZombie_Base",
"z_hunter",
"z_teacher",
"z_suit1",
"z_suit2",
"z_worker1",
"z_worker2",
"z_worker3",
"z_villager1",
"z_villager2",
"z_villager3"
};
lootChance = 0;
lootRefreshTimer = 900;
lootGroup = "";
lootPos[] = {};
};
// Buildings
#include "CfgBuildingPos.hpp"
};
};