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I propose that a limit can be put on the amount of frequency jammers that can be owned per group. Maybe make the amount a variable set by server admins.
This would stop large(r) established groups creating too many frequency jammed bases thus making it harder for newer players to get established.
The text was updated successfully, but these errors were encountered:
I agree group based limit would counteract those issues.
however a new set of players without a group could exploit that and setup multiples then create the group to bypass this or
This should be two config settings, one for player and one for group.
however,
Then you run into the problem of adding a new individual who already has a base within the limits but then can't join the group because it would put them over the limit or it would just bypass the limit anyways, leading us back down the same road as we started with.
In conjunction with a configurable and/or much higher per peice default maintenance cost, I think a group + per user frequency jammer limit would be a major step forward in keeping the world limit in check on high population servers.
I propose that a limit can be put on the amount of frequency jammers that can be owned per group. Maybe make the amount a variable set by server admins.
This would stop large(r) established groups creating too many frequency jammed bases thus making it harder for newer players to get established.
The text was updated successfully, but these errors were encountered: