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This is likely due to some changes in the way we wait for the player object to be ready. If the player switches to the unit to fast it will not have the same inventory that was added via server.
This is likely due to some changes in the way we wait for the player object to be ready. If the player switches to the unit to fast it will not have the same inventory that was added via server.
http://epochmod.com/forum/index.php?/topic/41400-spawn-nacked-after-relog/
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