Virtual Reality Example Project for the Udacity VR Developer Nanodegree Program.
Here's the documentation in English and Portuguese.
Download Android apk here.
- Author: Erick Simões
- Time to complete the project: 8h
- Target platform: Android 4.4
- Unity Version: Unity 5.5.1f1
- I liked: Mount the scenery and atmosphere.
- It was challenging: Fix the codes that did not work.
5 orbs light up on the screen in random order as in a Simon Say memorabilia game. The player must memorize and repeat the sequence. To select a sphere the player should look at it and push the touch button.
Note: It is necessary to use a virtual reality glasses such as Google Cardboard or similar.
- Start screen disappears when 'Start' is clicked. 'Restart' screen appears only when the player wins the game;
- The orbs emit sounds and change material when selected;
- Ambient sound changes if the player is in or out of the building;
- When the player misses the sequence, a sound is emitted to signal;
- Automatic camera movement when the user moves on to a new stage of the game (start, play and restart);
- Upon restarting, a new sequence for the orbs is generated;
- Orbs should emit particles when selected;
- Play sound when the player wins;
- Phanton barrel;
- Special Skybox;
- Spotlight lights up and increases only when the player arrives at the room;
- When entering the dungeon, an animation is started that positions the orbs properly;
- Add flaming effect to torches.
- Each sphere must emit a different sound;
- The ambient change when the player out of the building.