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Procedural-Cities

This project aims to provide a framework and a solid implementation of different techniques for generating complete seamless procedural cities with interiors for all buildings.

Small demo: https://www.youtube.com/watch?v=n1eZOV8r_g4

This project is done as a master thesis at LTH, link to preliminary thesis is available here: https://drive.google.com/file/d/0B02EA_wWrNSmREcwd0tweldPY1k/view

The source code is available to everyone under the MIT licence and you're very welcome to clone or fork the reposity, but keep in mind that it is mostly a proof-of-concept and the code is hardly optimized or refined. Most parameters are accessible from the "Spawner" blueprint-class, but some are hidden in ProcMeshActorBP, PlotBuilderBP and HouseBuilderBP.

Some pictures:

Interior apartment Interior several apartments 1 Interior several apartments 2 Interior several apartments 3 City overview 1 City overview 2 City overview 3 City map 1 City map 2 City map 3 City map 4 Large city

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