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20-Minute Presentation #6

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benallyc opened this issue Feb 18, 2012 · 10 comments
Open

20-Minute Presentation #6

benallyc opened this issue Feb 18, 2012 · 10 comments

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@benallyc
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Hey guys, I was just wondering how we are going to approach the 20-minute time span that we are given to present our project. Here's what I was thinking:

  • We discuss our initial game concept (~5-minutes) -Corbin
  • Early implementations and foreseen errors in development (~5-minutes) -Ernesto
  • Discuss actual errors (e.g.-Looping audio files, Github, etc.) (~8-minutes) -All of us
  • Demonstration of the AppleFrenzy release (~2-minutes) -All of us take a turn
  • Questions (~2-minutes)

Also, are we approaching this in a PowerPoint manner or what?

Just thought I'd give everyone a heads-up and to start formulating a discussion, so we're able to utilize our 20-minutes wisely.
I can start a basic PowerPoint if you want me to, but I sort of want a general agreement of how we're going to do this. I want everyone's opinion before I start.

@Ernesto01
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Well it appears we have to actually go over the code in class, so we can just cut 2-3 minutes and do what you suggested and leave the rest for the professor to go over the code. No doubt he'll have a few things to say about it, since even after refactoring classes won't look as simple as he suggested.

@benallyc
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Sounds good enough. Do you know if Visual Studio is installed on the computer in our classroom? That might be an issue, if the computer doesn't have Visual Studio installed. It's possible for us to also take screen-shots of our code, and implement those in our PowerPoint slides. But we can always resort to Notepad or some other text editor of such sort if needed.

How are things coming along with refactoring and such? Are we still discontinuing additions to code after today?

@Ernesto01
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We can just take our machine and connect it to the projector, that's probably how it'll work. Even if those machines had VS2010, I highly doubt they would have XNA Framework 4 installed.

There will be no more additions to the code after tonight and as such I won't get started refactoring until tonight. I think we delivered on most points of initial idea, so as far as content goes, I think we're good. After about 10PM tonight, I'll start the refactoring. I might make a few adjustments but what we have now is pretty much finished at this point.

@benallyc
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I think we should scratch the PowerPoint idea, cause he didn't mention anything about it. Much of our discussion will involve actually looking over the code anyway. Plus, we usually go up in front of the class in an informal manner, so our presentation tomorrow/today shouldn't matter too much.

Are we all bringing our machine to class? or what?

@Ernesto01
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Yeah, bring your machine and the latest code on git.

@benallyc
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I'm getting merge conflicts even though I'm doing a hard reset and re-pulling the code.

Also, I'm seeing 45 errors in the code. I'm not sure if these two problems are related.

@benallyc
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Errors are occuring in ApplesGame.cs and BirdSprite.cs

Did you add these updated files to the repo?

@Ernesto01
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I always do a add all command. What kind of errors are you getting?

I just cloned the source, and it runs fine. Check the Content folder and see if there's anything missing, sometimes you have to manually download sounds and/or images and put them in the right folder. Also check to see if it's a soundEffect type of error with the .mp3 file, those can be solved at the Property settings.

@benallyc
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what's the add all command? I'm getting this error:
merge conflict in ApplesGame.cs
Automatic merge failed; fix conflicts and then commit the result

@Ernesto01
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Those are git errors, I thought you were referring to source code errors. Just do a clone, copy the entire project instead of merging. Git Clone git@github.com:Ernesto01/applesgame.git destinationFolder

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