Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

While binding bones to a mesh, the first bone gets selected, making auto weights only weight one bone #308

Closed
erikari opened this issue Dec 19, 2017 · 1 comment
Assignees

Comments

@erikari
Copy link
Collaborator

erikari commented Dec 19, 2017

Repro:

  1. open the raptor project
  2. select a mesh (I selected a leg)
  3. open the weights panel
  4. select all the bones in the weights view
  5. remove them
  6. click bind
  7. select some bones again (note that only the first will appear selected in the weights view)
  8. click "bind" again

weights will be calculated on only one bone

Notes: one must click on the bone to make sure it gets deselected, then click on "auto" again.
In older versions this wasn't necessary.

Refer to this topic for discussion and repro gifs:
http://esotericsoftware.com/forum/Weight-issues-2-pictures-for-the-same-bone-9692

@erikari erikari changed the title On binding the first bone gets selected, making auto weights only weight one bone while binding, the first bone gets selected, making auto weights only weight one bone Jan 9, 2018
@erikari erikari changed the title while binding, the first bone gets selected, making auto weights only weight one bone While binding bones to a mesh, the first bone gets selected, making auto weights only weight one bone Jan 9, 2018
@NathanSweet
Copy link
Member

Changed to bone is deselected after binding bones, before running auto weights. Also added a toast when not all vertices or bones were auto weighted
3.6.51

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Development

No branches or pull requests

2 participants