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Duplicating a bone that has a child mesh with direct deformations results in orange keys: http://prntscr.com/13mkxhh
Moving the parent bone makes the keys be lost.
It seems to me like the intended result after pressing "do you want to duplicate the keys .-> yes" would be to also create keys for this, so this makes it look like a bug.
NathanSweet
changed the title
Duplicating a bone that has a child mesh with direct deformations results in orange keys
Duplicating a bone that has a mesh with deform keys results in orange keys
Jun 13, 2021
Duplicating a bone that has a child mesh with direct deformations results in orange keys: http://prntscr.com/13mkxhh
Moving the parent bone makes the keys be lost.
It seems to me like the intended result after pressing "do you want to duplicate the keys .-> yes" would be to also create keys for this, so this makes it look like a bug.
Bug found in version: v3.8.99, v4+
Reference topic with repro video: http://esotericsoftware.com/forum/Mesh-deform-duplicate-keyframes-issue-15897
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