Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Animation clean up and the Clean up button removes second and subsequent sequence keys #725

Closed
misaki-eymard opened this issue Dec 30, 2022 · 1 comment
Assignees
Labels
Milestone

Comments

@misaki-eymard
Copy link

Description:
If you enable Animation clean up in the export settings or select an animation and use the Clean up button, the second and subsequent sequence keys on the same timeline will be removed.

Expected behavior:
The second and subsequent sequence keys are retained even if Animation clean up is enabled or the Clean up button is used.

Steps to reproduce:
1.Download and unzip the attached zip file:
Animation clean up and the Clean up button removes second and subsequent sequence keys.zip
2.Open the Spine project in it, and make sure there are two sequence keys in the "knock2" animation.
Screen Shot 2022-12-30 at 13 50 05

3.Press the Clean up button on the Tree view, and you can see the second sequence key is removed.
Screen-Shot-2022-12-30-at-13 50 07

The versions of Spine in which this issue were found:
Spine v4.1.17

This bug was reported on this forum post:
http://esotericsoftware.com/forum/unity-don-t-play-correctly-when-reuse-keyframe-sequence-18455

@NathanSweet
Copy link
Member

4.1.18

@NathanSweet NathanSweet added this to the v4.1 milestone Mar 29, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Development

No branches or pull requests

2 participants