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Use player's max health instead of the default health value on heal s… #5752

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merged 1 commit into from
Mar 31, 2024

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ImDarkLaw
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This PR fixes #5751.

Details

Proposed fix:

Use the player's maximum health, instead of the default health value of 20, upon heal sign interaction.

Environments tested:

OS: Windows 11

Java version: OpenJDK Runtime Environment Corretto-21.0.2.13.1

  • Most recent Paper version (1.20.4, git-Paper-463)
  • CraftBukkit/Spigot/Paper 1.12.2
  • CraftBukkit 1.8.8

Demonstration:

Before implementing suggested fix:
https://github.com/EssentialsX/Essentials/assets/44745161/a7e7919f-97aa-434e-84a6-50d5b829633e

After:
https://github.com/EssentialsX/Essentials/assets/44745161/1051e669-1eed-44b9-a1cd-bd8fb8a17312

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@Evidentsinger14 Evidentsinger14 left a comment

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LGTM

@pop4959 pop4959 enabled auto-merge (squash) March 31, 2024 22:53
@pop4959 pop4959 added type: bugfix PRs that fix bugs in EssentialsX. module: main Issues or PRs for the main Essentials module labels Mar 31, 2024
@pop4959 pop4959 merged commit 71ca7ff into EssentialsX:2.x Mar 31, 2024
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@ImDarkLaw ImDarkLaw deleted the fix/healsigns branch April 1, 2024 08:04
HarvelsX pushed a commit to HarvelsX/Essentials that referenced this pull request Jun 2, 2024
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Successfully merging this pull request may close these issues.

Heal signs do not account for custom max health values
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