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Coordinate Space Refactor + Separate Physics World Per Scene #10441
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packages/engine/src/avatar/components/AvatarControllerComponent.ts
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…& avatar spawning handling data driven
I can't load into sky-station without falling through the ground, every other location works though so I'm not sure if that's an issue with how it's set up. Also occasionally I can't move the avatar after loading into a location. Everything else looks good |
I have no idea what's going on. The transforms are all correct, but the rigidbodies themselves seem to be somehow not syncing? No idea how/when this regressed. |
Fixed. Came down to use not using the correct reference space in updating collider pose from transforms, and updating transforms from rigidbody ef649bb |
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Looks good, tested colliders of multiple scenes loaded together along with webxr.
Summary
Subtasks Checklist
Breaking Changes
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closes #insert number here
QA Steps