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ONI Modpack by Etiam

A bunch of mods made for Klei's Oxygen Not Included.

modpack_preview.png

Installation

Steam Workshop

Most of my mods are now available on My Steam Workshop, so simply subscribe to the mods you want, then enable them in-game (Main Menu -> Mods).

Alternative

If you prefer to not use the steam workshop:

  • Use this Download Link or press "Clone or download" -> "Download ZIP".
  • Extract to Documents/Klei/OxygenNotIncluded/mods/Local (on Windows, not sure about other platforms)

NOTE: As Steam Workshop approach is clearly superior I'm not going focus too much on the old way of installation.

NOTE: You should avoid having two different instances of one mod installed, it will most likely crash.

Modloader

Does NOT require the Modloader anymore, but should still work with it.

Donate

Support me on Patreon

FAQ

Game crashes with mod installed

Its most likely Steam Workshop gives you old version of the mod. You can use Mod Updater or check mod version manually and make sure you have the latest version.

If Steam Workshop keeps giving you outdated mod you might want to download certain mod directly from GitHub.

If there was some recent update to Oxygen Not Included it might broke one of my mods and I might not know about it yet. If you think this is the case Submit a new issue explain the problem and provide Player.log. First check if there is similar issue open - I might need your help dealing with that crash there.

How to check mod version

There are two ways:

  • Look in output_log.txt (located in ~/AppData/LocalLow/Klei/Oxygen Not Included/output_log.txt) after launching game for line this:
[21:09:11.057] [1] [INFO] GasOverlay: Initialized successfully. Version: 2.6.0.0, Path: C:\Users\<username>\Documents\Klei\OxygenNotIncluded\mods\Steam\1737859934, Config root: C:\Users\<username>\Documents\Klei\OxygenNotIncluded\mods\Steam\1737859934
  • Find mod directory (for mod from Steam Workshop it will be inside ~\Documents\Klei\OxygenNotIncluded\mods\Steam) then check Properties -> Details of the file or just hover mouse over it and look for File version or Product version.

Where to find game logs

Game logs are very useful for troubleshooting so make sure to attach them when you are asking for help with errors or crashes.

Windows: %AppData%\..\LocalLow\klei\Oxygen Not Included\Player.log

MacOS: ~/Library/Logs/Klei/Oxygen Not Included/Player.log

Linux: ~/.config/unity3d/Klei/Oxygen Not Included/Player.log

More info: Logs and Useful Information for Bug-Reports

If everything else fails

If you can't find a solution for your problem go ahead and create a new issue. I will try to help the best I can.

Special thanks to:

Mods preview

NOTE: Many of my mods are configurable through .json files inside their directories. Changes are reflected immediately as soon as you save the file (where applicable).

MaterialColor

Highly customizable mod that shows what buildings are made from by tinting them accordingly.

lavatories.png

blocks.png

forges.png

mushers.png

pipes.png

AvailableMaterials.txt - This will come in handy if you want to override custom materials.

GasOverlay

Replaces vanilla "breathable overlay" with an overlay which shows every gas in its own, easily distinguishable color.

natural-overview.png

gas-preview.png

meteor-shower.gif

electrolyzer-show.gif

FreeCamera

Allows camera to move out of world boundaries without debug mode. Helps with working around the edges.

Now also allows to zoom out to see the whole map without using screenshot or debug mode.

free-camera.png

RemoveDailyReports

Removes old daily reports every night to decrease saving time and save file size. Might be useful on very high cycle count worlds.

ClearRegolith

Removes 90% of stored regolith every time you load the save. More like an utility than actual mod, so its available from the Tools directory.

CustomTemperatureOverlay

Extends vanilla temperature ranges and colors to make extreme temperatures easier to read. It's also configurable, so you can tweak it to your needs.

SmartLockerDropPort

Adds additional input port to the Smart Locker, when supplied with a signal makes the locker drop its contents. Often used in a combination with a door, sometimes a buffer will be needed too. Some examples:

External input

External Input Example

Self (with a buffer)

Self Example

ChainedDeconstruction

Allows to deconstruct many ladders, tubes or firepoles at once. Deconstructing one of them will deconstruct all others connected and marked for deconstruction.

ChainedDeconstruction Preview

LiquefiableSculptures

Allows to build Ice Sculptures from any liquefiable materials, for example Carbon Dioxide or Chlorine.

Works well with MaterialColor mod.

Chlorine Sculpture Example

DisplayAllTemps

Always shows temperature in all units: celsius, fahrenheit and kelvin.

All temps

DoorIcons

Displays the icon on top of each door which indicates current state or access restrictions.

DoorIcons Preview