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Input Type

Evening edited this page Jun 16, 2020 · 3 revisions

πŸ’š Editor HitObject

βœ… This is the simplest way to include HitObject if you have quick access to the editor itself.

πŸ“„ Eg. 00:10:000 (10000|0, 20000|0, 30000|0)

Retrieval

This can be retrieved by copying the notes directly from the editor.

Note

❗️ Note that some functions such as Two Point Function only allow 2 note inputs!


πŸ’š HitObject

βœ… This is the best way to include HitObject if there are too many notes to load in the editor, or when you don't have access to the editor.

πŸ“„ Eg.

64,192,10000,1,0,0:0:0:0:
64,192,20000,1,0,0:0:0:0:
64,192,30000,1,0,0:0:0:0:

Retrieval

This can be retrieved by copying code under [HitObject] in the map's .osu.

Note

❗️ Note that some functions such as Two Point Function only allow 2 note inputs!


πŸ’“ TimingPoint

βœ… This is the only way to include TimingPoint if the function needs it.

πŸ“„ Eg.

10000,-100,4,1,0,30,0,0
20000,-150,4,1,0,30,0,0
30000,-200,4,1,0,30,0,0

Retrieval

This can be retrieved by copying lines directly from the Timing Point Tab in the editor.

This can be retrieved by copying code under [TimingPoint] in the map's .osu.

Putting

You can directly insert TimingPoints by just pasting it in the Timing Point Tab in the editor

Note

❗️ The second parameter being positive usually means it's a BPM, if it is negative it is an SV.