Input Type
β This is the simplest way to include HitObject if you have quick access to the editor itself.
π Eg. 00:10:000 (10000|0, 20000|0, 30000|0)
This can be retrieved by copying the notes directly from the editor.
βοΈ Note that some functions such as Two Point Function only allow 2 note inputs!
β This is the best way to include HitObject if there are too many notes to load in the editor, or when you don't have access to the editor.
π Eg.
64,192,10000,1,0,0:0:0:0:
64,192,20000,1,0,0:0:0:0:
64,192,30000,1,0,0:0:0:0:
This can be retrieved by copying code under [HitObject] in the map's .osu.
βοΈ Note that some functions such as Two Point Function only allow 2 note inputs!
β This is the only way to include TimingPoint if the function needs it.
π Eg.
10000,-100,4,1,0,30,0,0
20000,-150,4,1,0,30,0,0
30000,-200,4,1,0,30,0,0
This can be retrieved by copying lines directly from the Timing Point Tab in the editor.
This can be retrieved by copying code under [TimingPoint] in the map's .osu.
You can directly insert TimingPoints by just pasting it in the Timing Point Tab in the editor
βοΈ The second parameter being positive usually means it's a BPM, if it is negative it is an SV.