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Merge pull request #60 from Firefly74940/master
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4.23 compatibility
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EverNewJoy committed Sep 6, 2019
2 parents 070cb8a + 82631aa commit b4d23b9
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Showing 2 changed files with 11 additions and 10 deletions.
18 changes: 9 additions & 9 deletions Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp
Expand Up @@ -1031,7 +1031,7 @@ void UVictoryBPFunctionLibrary::VictoryGetAllAxisKeyBindings(TArray<FVictoryInpu
const UInputSettings* Settings = GetDefault<UInputSettings>();
if(!Settings) return;

const TArray<FInputAxisKeyMapping>& Axi = Settings->AxisMappings;
const TArray<FInputAxisKeyMapping>& Axi = Settings->GetAxisMappings();

for(const FInputAxisKeyMapping& Each : Axi)
{
Expand All @@ -1044,7 +1044,7 @@ void UVictoryBPFunctionLibrary::VictoryRemoveAxisKeyBind(FVictoryInputAxis ToRem
UInputSettings* Settings = GetMutableDefault<UInputSettings>();
if(!Settings) return;

TArray<FInputAxisKeyMapping>& Axi = Settings->AxisMappings;
TArray<FInputAxisKeyMapping>& Axi = const_cast<TArray<FInputAxisKeyMapping>&>(Settings->GetAxisMappings());

bool Found = false;
for(int32 v = 0; v < Axi.Num(); v++)
Expand Down Expand Up @@ -1078,7 +1078,7 @@ void UVictoryBPFunctionLibrary::VictoryGetAllActionKeyBindings(TArray<FVictoryIn
const UInputSettings* Settings = GetDefault<UInputSettings>();
if(!Settings) return;

const TArray<FInputActionKeyMapping>& Actions = Settings->ActionMappings;
const TArray<FInputActionKeyMapping>& Actions = Settings->GetActionMappings();

for(const FInputActionKeyMapping& Each : Actions)
{
Expand All @@ -1092,7 +1092,7 @@ void UVictoryBPFunctionLibrary::VictoryRemoveActionKeyBind(FVictoryInput ToRemov
UInputSettings* Settings = GetMutableDefault<UInputSettings>();
if(!Settings) return;

TArray<FInputActionKeyMapping>& Actions = Settings->ActionMappings;
TArray<FInputActionKeyMapping>& Actions = const_cast<TArray<FInputActionKeyMapping>&>(Settings->GetActionMappings());

bool Found = false;
for(int32 v = 0; v < Actions.Num(); v++)
Expand Down Expand Up @@ -1127,7 +1127,7 @@ void UVictoryBPFunctionLibrary::VictoryGetAllAxisAndActionMappingsForKey(FKey Ke
const UInputSettings* Settings = GetDefault<UInputSettings>();
if(!Settings) return;

const TArray<FInputActionKeyMapping>& Actions = Settings->ActionMappings;
const TArray<FInputActionKeyMapping>& Actions = Settings->GetActionMappings();

for(const FInputActionKeyMapping& Each : Actions)
{
Expand All @@ -1137,7 +1137,7 @@ void UVictoryBPFunctionLibrary::VictoryGetAllAxisAndActionMappingsForKey(FKey Ke
}
}

const TArray<FInputAxisKeyMapping>& Axi = Settings->AxisMappings;
const TArray<FInputAxisKeyMapping>& Axi = Settings->GetAxisMappings();

for(const FInputAxisKeyMapping& Each : Axi)
{
Expand All @@ -1152,7 +1152,7 @@ bool UVictoryBPFunctionLibrary::VictoryReBindAxisKey(FVictoryInputAxis Original,
UInputSettings* Settings = const_cast<UInputSettings*>(GetDefault<UInputSettings>());
if(!Settings) return false;

TArray<FInputAxisKeyMapping>& Axi = Settings->AxisMappings;
TArray<FInputAxisKeyMapping>& Axi = const_cast<TArray<FInputAxisKeyMapping>&>(Settings->GetAxisMappings());

//~~~

Expand Down Expand Up @@ -1189,7 +1189,7 @@ bool UVictoryBPFunctionLibrary::VictoryReBindActionKey(FVictoryInput Original, F
UInputSettings* Settings = const_cast<UInputSettings*>(GetDefault<UInputSettings>());
if(!Settings) return false;

TArray<FInputActionKeyMapping>& Actions = Settings->ActionMappings;
TArray<FInputActionKeyMapping>& Actions = const_cast<TArray<FInputActionKeyMapping>&>(Settings->GetActionMappings());

//~~~

Expand Down Expand Up @@ -4665,7 +4665,7 @@ int32 UVictoryBPFunctionLibrary::findSource(class USoundWave* sw, class FSoundSo
for (auto activeSoundIt(tmpActualSounds.CreateIterator()); activeSoundIt; ++activeSoundIt)
{
activeSound = *activeSoundIt;
for (auto WaveInstanceIt(activeSound->WaveInstances.CreateIterator()); WaveInstanceIt; ++WaveInstanceIt)
for (auto WaveInstanceIt(activeSound->GetWaveInstances().CreateConstIterator()); WaveInstanceIt; ++WaveInstanceIt)
{
sw_instance = WaveInstanceIt.Value();
if (sw_instance->WaveData->CompressedDataGuid == sw->CompressedDataGuid)
Expand Down
3 changes: 2 additions & 1 deletion Source/VictoryBPLibrary/VictoryBPLibrary.Build.cs
Expand Up @@ -53,7 +53,8 @@ public VictoryBPLibrary(ReadOnlyTargetRules Target) : base(Target)
"UMG", "Slate", "SlateCore",

"ImageWrapper",


"PhysicsCore",
"PhysX",

"HeadMountedDisplay",
Expand Down

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