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Get the tech structure all set up and set some tentative balance for …
…Zaal
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Original file line number | Diff line number | Diff line change |
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@@ -129,7 +129,7 @@ weaponDefs = { | |
nofriendlyfire = 1, | ||
}, | ||
damage = { | ||
default = 10, | ||
default = 25, | ||
}, | ||
}, | ||
} |
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Original file line number | Diff line number | Diff line change |
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|
@@ -128,7 +128,7 @@ weaponDefs = { | |
nofriendlyfire = 1, | ||
}, | ||
damage = { | ||
default = 50, | ||
default = 60, | ||
}, | ||
}, | ||
} |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,38 @@ | ||
-- UNITDEF -- ZHATCH -- | ||
-------------------------------------------------------------------------------- | ||
|
||
unitName = [[zhatch]] | ||
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||
-------------------------------------------------------------------------------- | ||
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||
metalMultiplier = 1 | ||
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||
buildCostMetal = 30 | ||
energyUse = 0 | ||
energyMake = 0 | ||
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||
supplygranted = 20 | ||
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footprintX = 8 | ||
footprintZ = 8 | ||
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yardMap = [[oooooooo oooooooo oooooooo oooooooo oooooooo oooooooo oooooooo oooooooo]] | ||
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primaryCEG = "custom:fusionreactionnuclear-2color" | ||
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humanName = [[Zaal Hatchery]] | ||
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objectName = [[zaal/zhive.s3o]] | ||
script = [[zaal/zhive.cob]] | ||
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techprovided = [[tech1, tech0]] | ||
armortype = [[building]] | ||
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VFS.Include("units-configs-basedefs/basedefs/zaal/zhive_basedef.lua") | ||
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unitDef.weaponDefs = weaponDefs | ||
-------------------------------------------------------------------------------- | ||
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return lowerkeys({ [unitName] = unitDef }) | ||
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||
-------------------------------------------------------------------------------- |
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