Planet Jam 3 -- the sequel Planet Jam 2 and threequel to Week World Planet Jam, a collaboration between 14 modders to make a large planetary system.
- Kopernicus v141 or later (and its prerequisites). https://github.com/Kopernicus/Kopernicus/releases/
- Niako's Mitchell-Netravali Filtered Heightmap: https://github.com/pkmniako/Kopernicus_VertexMitchellNetravaliHeightMap/releases
- Kopernicus Expansions Continued-er: https://github.com/VabienArt/KopernicusExpansion-Continueder/releases
- Scatterer: https://github.com/LGhassen/Scatterer/releases/
- Environmental Visual Enhancements Redux: https://github.com/LGhassen/EnvironmentalVisualEnhancements/releases/
Yes, Scatterer and EVE are REQUIRED. They are not merely supported, they are required for the mod to work. <-- this was the policy for PJ2 because Scatter makes multistar lighting look actually good, I kept this in because we do indeed still have more than one star but like, I won't tell anyone if you decide not to use visual mods, you know?
- Wolf-Rayet/Exo's Lab: Project coordinator. System layout planner. Doe, Tuft, Roe, Whitetail, Pudu, Muntjac, Sutapasu, Uldella
- Cloverdove: Arida, Biomemap Contributions
- The Orios: Veladris, Inda
- Techo: Mun Kon Wawa, Mun Kon Tawa, Mun Telo Tawa Kiwen Lete, Mun Lupa Mute, Mun Lete Kon, Blast, Ember, Peekon, Telavon, Waive, Inda, Blasteroid Belt, Visual Mod Help
- Mh: Agho
- Interplanet Janet: Farnsworth
- Marshall (Myth): Part of Mustooine Team Planning
- Luna/Gregrox: Andor
- Tholin: Harb, Rito and procedural elements on Indillo and Syme
- Caps Lock: Indillo
- WarriorSabe/Sabine: Antether, Rachess, Maaldach, Exakra Din, Vemeng, Skal
- ElectricPants: Syme
- Minmus: Veladris, Telavon
- Hubb/Cass: Roffulo
Special Thanks to Adstri for the Mun Kon Wawa-Mun Kon Tawa System names, and Apollo for help on Sutapasu