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quad-indices

stable

Creates the indices for a quad mesh (two triangles), ideal for sprites, 2D lines, font glyphs, billboards, and other features.

var createIndices = require('quad-indices')

//basic usage:
var quad = createIndices()
// --> new Uint16Array([0, 1, 2, 0, 2, 3])

//N quads, array type:
var quad = createIndices({ count: 2, type: 'array' })
// --> [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7]

//counter-clockwise
var quad = createIndices({ clockwise: false })
// --> new Uint16Array([0, 1, 2, 2, 1, 3])

//store in existing array
var array = new Uint16Array(12)
createIndices(array, { start: 6 })
// --> new Uint16Array([0, 0, 0, 0, 0, 0, 0, 1, 2, 0, 2, 3])

Usage

NPM

quad = createIndices([array], [opt])

Creates the indices for a quad mesh. Both parameters are optional.

If array is provided and is a Buffer or array-like object, it will be used as output instead of creating a new object.

Possible options:

  • count the number of quads to index, default 1
  • type (string) the dtype of the returned array, default '"uint16"'
  • clockwise (boolean) the orientation of the indices, default true
  • start the starting index to place the data into the array, default 0

License

MIT, see LICENSE.md for details.

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creates the indices for a quad (two triangles)

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