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Controller devicePose and pointer Poses #27
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I found that the default left/right hand tracking is already using Added two guides instead |
This PR implements this I believe |
Is your feature request related to a problem?
OpenXR has standardized the grip pose and pointer pose.
This grip pose can be useful for InteractorFacade to set its grab attach point location, and/or help orient the controller and hand models.
The pointer pose can be useful for PointerFacade to follow. This shall be the device/platform recommended pointer location and orientation.
Describe the solution you'd like
Add to the Input action map the corresponding binding for the
devicePose
,pointer
, and/or other unity extended such asdevicePosition
,deviceOrientation
.We need a
CallbackContextToPose
for theUnityEngine.XR.OpenXR.Input.Pose
struct, and thenPosePositionExtractor
to extract position andPoseEulerAngleExtractor
to extract euler angles.Additional context
The OpenXR Specification: 6.3.2. Input subpaths
![image](https://user-images.githubusercontent.com/22952143/151737186-a7245e44-aac8-40c4-9fbc-9fc672dcc69c.png)
OpenXR Plugin: Pose Data
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