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feat(Interaction): add ability to utilise secondary controller grab
> **Breaking Changes** The `Is Swappable` parameter has now been removed from the interactable object and is replaced with a new `Secondary Controller Grab Action` that at the moment performs the same concept of either: * No action: When the second controller grabs the item doesn't swap. * Swap controller: When the second controller grabs the item swaps to the new controller hand. The Interactable Object now also tracks the grab of both controllers, the first controller to grab is considered holding the object and the second controller to grab is considered to be influencing the object or to have a specific action.
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