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fix(Pointer): correctly plot play area cursor based on offset
Previously, the play area cursor would be plotted based on the headset location within the play area, but this is not the correct behaviour if the Teleporter script has the `Headset Position Compensation` parameter unchecked as the headset position should not be taken into consideration, otherwise the `[CameraRig]` is teleported to the wrong destination out by the margin of the headset offset. This fix ensure the teleport option is honoured in the pointer.
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