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Quick fix for games that start with audio.
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Updating Debug text before rendering gfx was killing something.
Work out a real fix later.
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sepp256 committed May 28, 2010
1 parent 2765ee3 commit f3dd187
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Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion glN64_GX/VI.cpp
Expand Up @@ -181,7 +181,7 @@ void VI_UpdateScreen()
if(VI.updateOSD && (gSP.changed & CHANGED_COLORBUFFER))
{
VI_GX_cleanUp();
VI_GX_showStats();
// VI_GX_showStats();
VI_GX_showFPS();
VI_GX_showDEBUG();
GX_SetCopyClear ((GXColor){0,0,0,255}, 0xFFFFFF);
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2 changes: 1 addition & 1 deletion gui/DEBUG.c
Expand Up @@ -38,7 +38,7 @@ void DEBUG_update() {
memset(text[i],0,DEBUG_TEXT_WIDTH);
}
}
check_heap_space();
// check_heap_space();
#endif
}

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