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window.h
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window.h
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/* Copyright (c) 2010, Stefan Eilemann <eile@eyescale.ch>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* - Neither the name of Eyescale Software GmbH nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef OSG_SV_WINDOW_H
#define OSG_SV_WINDOW_H
#define EQ_IGNORE_GLEW
#include <eq/eq.h>
#include "sceneView.h"
namespace osgScaleViewer
{
/**
* A window represents an OpenGL drawable and context
*/
class Window : public eq::Window
{
public:
Window( eq::Pipe* parent ) : eq::Window( parent ) {}
osg::ref_ptr< SceneView > getSceneView() { return _sceneView; }
protected:
virtual ~Window() {}
virtual bool configInitGL( const eq::uint128_t& initID );
virtual bool configExitGL();
private:
osg::ref_ptr< SceneView > _sceneView;
};
}
#endif // OSG_SV_WINDOW_H