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initData.cpp
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initData.cpp
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/*
* Copyright (c) 2006-2011, Stefan Eilemann <eile@equalizergraphics.com>
* 2010, Cedric Stalder <cedric.stalder@gmail.com>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* - Neither the name of Eyescale Software GmbH nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
* The init data manages static, per-instance application data. In this example,
* it holds the model file name, and manages the instantiation of the frame
* data. The frame data is instantiated seperately for each (pipe) thread, so
* that multiple pipe threads on a node can render different frames
* concurrently.
*/
#include "initData.h"
namespace eqPly
{
InitData::InitData()
: _frameDataID( lunchbox::UUID::ZERO )
#ifdef AGL
, _windowSystem( "AGL" ) // prefer over GLX
#else
, _windowSystem()
#endif
#ifdef Darwin
, _renderMode( mesh::RENDER_MODE_BUFFER_OBJECT )
#else
, _renderMode( mesh::RENDER_MODE_DISPLAY_LIST )
#endif
, _useGLSL( false )
, _invFaces( false )
, _logo( true )
, _roi ( true )
{}
InitData::~InitData()
{
setFrameDataID( lunchbox::UUID::ZERO );
}
void InitData::getInstanceData( co::DataOStream& os )
{
os << _frameDataID << _windowSystem << _renderMode << _useGLSL << _invFaces
<< _logo << _roi;
}
void InitData::applyInstanceData( co::DataIStream& is )
{
is >> _frameDataID >> _windowSystem >> _renderMode >> _useGLSL >> _invFaces
>> _logo >> _roi;
LBASSERT( _frameDataID != eq::UUID::ZERO );
}
}