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Auto update mods #1680
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This is a very complex topic with different layers of problems.
So the question is what would be the best solution? I don't know.
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I like your last idea. I think for point 1 we could add an option in the settings : "slow internet" otherwise mod update is default. And yeah "updates" would consist of FAF moving all outdated mods to folders that FA doesn't "scrape". as for point 4 I guess the right choice would be to make the mod dependency chain outdated as a whole : the responsibility has to go back to the mod maintainers. FAF client can't be expected to be responsible for that. I think with such a setup we would have be the best of all worlds. It would however have the "downside" of requiring more rigor from the modders |
I will only check on mods that are actually selected in the current game. Nobody should be playing outdated mods. If your connection is slow you should not play mods... Also mods normally do not change to frequently |
Haha well you should check the recent mod uploads there are some hefty mods that get at least weekly updates |
Well if you plays those mods that's on you then I guess |
Or the contributors need to change their behaviour. |
As the title says, maybe a feature that would automatically update mods would be nice.
If someone for example tries to host a game, with V2 of a certain mod, but V5 is the latest, the client should recognise V2 as hidden in the vault (maybe just a simple name-check, since that's how automatically hiding old versions works already?), and auto-download the latest version before the game launches.
This would reduce the hassle for mod users, while also preventing the old versions from circulating after they have been updated. (as they are no longer obtainable from the vault anyway)
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