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Update web changelog
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t3 changes and obsidian contained within.
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Exotic-Retard committed Sep 27, 2017
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12 changes: 7 additions & 5 deletions Changelog/index.html
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Expand Up @@ -525,7 +525,7 @@ <h4>Seraphim upgrades</h4>
<li><b>Regen field price:</b> <strike>600m 4500e 600bt</strike> 600m 18000e 600bt
<ul>
<li>Fixed bug where regen rate gets reduced to its maximum for units that have more regen.
<li>Fix bug with regen aura that causes wierd behavior when near another Seraphim acu with advanced regen aura.
<li>Fix bug with regen aura that causes wierd behaviour when near another Seraphim acu with advanced regen aura.
<li><strike>+1000HP 0HP/s</strike> → +1500HP +15HP/s regeneration for acu
<li><strike>0%</strike> → +6,25% new max HP for units in <strike>22</strike> → 23r
<li><b>Min/Max regen:</b> 10/20HP/s
Expand Down Expand Up @@ -692,7 +692,7 @@ <h4>Support units without weapons:</h4>

<h4>AA Flak</h4>

AA flak: To make gunships a more useful option, the hover ability is now more expensive. Faction with t2 shield have less HP on flak. Target priorities changed to reduce annoying behavior, less range, and more <a href="http://recordit.co/VfcGiVdhbU"> muzzle velocity<a/> to make them be more reliable.
AA flak: To make gunships a more useful option, the hover ability is now more expensive. Faction with t2 shield have less HP on flak. Target priorities changed to reduce annoying behaviour, less range, and more <a href="http://recordit.co/VfcGiVdhbU"> muzzle velocity<a/> to make them be more reliable.
<ul>
<li><b>General AA changes:</b> <strike>2.5 firing randomness, 40r</strike> → 4fr, 38r, changed target priorities to gunships before anti-air units
</ul>
Expand Down Expand Up @@ -830,6 +830,7 @@ <h4>360 Mass Category</h4>
<li><b>Obsidian:</b> <strike>1250HP+1500HP 75s recharge 2.6sp 4s reload time -10e</strike> → 1500HP+1125shield (60s recharge time) 2.65sp 3.3s reload time -1e drain
<ul>
<li>Changed target priorities to ACU
<li>Improved turret behaviour, now it wont stop shooting in some cases when you are trying to micro it.
</ul>

<li><b>Ilshavoh:</b> Turn rate: <strike>70°</strike> → 180°; TurretPitchRange: <strike>60°</strike> → 90
Expand Down Expand Up @@ -934,11 +935,11 @@ <h4>840 Mass Category</h4>
<li>Harbinger get more buildpower because reclaim rate was decreased.

<ul>
<li><b>Othuum:</b> <strike>6700HP 2.5sp 300+100dps 25/32r</strike> → 6000HP 2.6sp 160+75dps 23/33r
<li><b>Othuum:</b> <strike>6700HP 2.5sp 300+100dps 25/32r</strike> → 6000HP 2.6sp 140+100dps 23/33r
<ul>
<li><b>Torpedoes:</b> switched to depth charges 75dmg every 5s on 20r
</ul>
<li><b>Harbinger:</b> <strike>5900HP (60s recharge 9HP/s) 375dps 3br 25e/s drain</strike> → 3000HP+1500shield (45s recharge 6HP/s) 300dps 10br 1e/s drain
<li><b>Harbinger:</b> <strike>5900HP (60s recharge 9HP/s) 375dps 3br 25e/s drain</strike> → 3000HP+1500shield (45s recharge 6HP/s) 275dps 10br 1e/s drain
</ul>


Expand Down Expand Up @@ -966,12 +967,13 @@ <h4>1000 Mass Category</h4>
<li><strike> 9000HP 375dps 35r</strike> → 5900HP 300dps 33r
<li><strike>turret pitch 0, turret pitch range 75</strike> → turret pitch 10, turret pitch range 90
<li>Torpedoes switched to depth charges: <strike>15-32r</strike> → 25r firing pattern adjusted.
<li><b>Movement speed: </b><strike>2.0</strike> → 2.1
<li>Improved turret behaviour, now it wont stop shooting in some cases when you are trying to micro it.
</ul>
<li><b>Percival:</b> <strike>1280m 14000e 6000bt</strike> → 1000m 10000e 5000bt
<ul>
<li><strike>9300HP 400dps 4s reload time 35r</strike> → 6000HP 300dps 33r 3s reload time
<li><b>Movement speed: </b><strike>2.0</strike> → 2.1
<li>Improved turret behaviour, now it wont stop shooting in some cases when you are trying to micro it.
</ul>
</ul>

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