-
Notifications
You must be signed in to change notification settings - Fork 231
/
UEB5202_unit.bp
133 lines (133 loc) · 3.9 KB
/
UEB5202_unit.bp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
UnitBlueprint{
Description = "<LOC ueb5202_desc>Air Staging Facility",
AI = {
RefuelingMultiplier = 50,
RefuelingRepairAmount = 500,
RepairConsumeEnergy = 30,
RepairConsumeMass = 0,
ShowAssistRangeOnSelect = true,
StagingPlatformScanRadius = 300,
},
Audio = {
DeathExplosion = Sound { Bank = 'UELDestroy', Cue = 'UEB_Destroy_Lrg_PreDestroy', LodCutoff = 'UnitMove_LodCutoff' },
Destroyed = Sound { Bank = 'UELDestroy', Cue = 'UEB_Destroy_Huge', LodCutoff = 'UnitMove_LodCutoff' },
DoneBeingBuilt = Sound { Bank = 'UEB', Cue = 'UEB5202_Activate', LodCutoff = 'UnitMove_LodCutoff' },
UISelection = Sound { Bank = 'Interface', Cue = 'UEF_Select_Structure', LodCutoff = 'UnitMove_LodCutoff' },
},
AverageDensity = 500,
BuildIconSortPriority = 210,
Categories = {
"AIRSTAGINGPLATFORM",
"BUILTBYTIER1ENGINEER",
"BUILTBYTIER2COMMANDER",
"BUILTBYTIER2ENGINEER",
"BUILTBYTIER3COMMANDER",
"BUILTBYTIER3ENGINEER",
"DRAGBUILD",
"OVERLAYMISC",
"PRODUCTSC1",
"RECLAIMABLE",
"SELECTABLE",
"SIZE12",
"SORTSTRATEGIC",
"STRUCTURE",
"TECH1",
"UEF",
"VISIBLETORECON",
},
Defense = {
ArmorType = "Structure",
EconomyThreatLevel = 4,
Health = 500,
MaxHealth = 500,
},
Display = {
Abilities = { "<LOC ability_airstaging>Air Staging" },
Mesh = {
IconFadeInZoom = 130,
LODs = {
{
LODCutoff = 120,
ShaderName = "Unit",
},
{
LODCutoff = 300,
ShaderName = "Unit",
AlbedoName = "ueb5202_lod1_albedo.dds",
SpecularName = "ueb5202_lod1_specteam.dds",
},
},
},
Tarmacs = {
{
Albedo = "Tarmacs/Tar8x_01_albedo",
DeathLifetime = 300,
FadeOut = 150,
Length = 12.8,
Normal = "Tarmacs/Tar8x_01_normals",
Orientations = { 0, 90, 180, 270 },
RemoveWhenDead = false,
Width = 12.8,
},
},
UniformScale = 0.1875,
},
Economy = {
BuildCostEnergy = 2100,
BuildCostMass = 175,
BuildTime = 350,
RebuildBonusIds = { "ueb5202" },
},
General = {
CommandCaps = { RULEUCC_Transport = true },
FactionName = "UEF",
Icon = "land",
OrderOverrides = {
RULEUCC_Transport = {
bitmapId = "deploy",
helpText = "deploy",
},
},
SelectionPriority = 5,
UnitName = "<LOC ueb5202_name>Refuel & Repair",
},
LifeBarHeight = 0.075,
LifeBarOffset = 1.4,
LifeBarSize = 3,
Physics = {
DragCoefficient = 0.2,
FlattenSkirt = true,
MeshExtentsX = 3.2,
MeshExtentsY = 1.6,
MeshExtentsZ = 3.2,
MotionType = "RULEUMT_None",
SkirtOffsetX = -1.5,
SkirtOffsetZ = -1.5,
SkirtSizeX = 6,
SkirtSizeZ = 6,
},
SelectionSizeX = 2.15,
SelectionSizeZ = 2.15,
SelectionThickness = 0.32,
CollisionOffsetY = -0.2,
SizeX = 3,
SizeY = 1.6,
SizeZ = 3,
StrategicIconName = "icon_structure1_air",
StrategicIconSortPriority = 175,
Transport = {
Class2AttachSize = 2,
Class3AttachSize = 4,
DockingSlots = 4,
RepairRate = 0.1,
StorageSlots = 0,
},
Wreckage = {
Blueprint = "/props/DefaultWreckage/DefaultWreckage_prop.bp",
EnergyMult = 0,
HealthMult = 0.9,
MassMult = 0.9,
ReclaimTimeMultiplier = 1,
WreckageLayers = { Land = true },
},
}