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Fix ML exhaust effects playing during construction #2824

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merged 1 commit into from
Jul 16, 2019

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speed2CZ
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Fixes #2396

@PhilipJFryFAF PhilipJFryFAF added this to the 3707 milestone Jul 14, 2019
@aeoncleanse
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This fix doesn't seem right... Surely we should need to track down, and remove, the original call which creates the effect in the first place?

@speed2CZ
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It happens on layer change. You can see it in the script. Different effext for land and water layer.

Problem is that its called right away when you start building it. Since it goea from no layer to land for example.

@aeoncleanse
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So is the correct solution not to put a guard in place around the call to create effects, inside layerchange, to check completion, thereby fixing this bug in all units at once?

@speed2CZ
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What all units? It's a ML specific effect inside the ML script, where else would you want the check to be?

@aeoncleanse
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Oh yes, I see now

@aeoncleanse aeoncleanse merged commit 65f1c26 into FAForever:deploy/fafdevelop Jul 16, 2019
@speed2CZ speed2CZ deleted the fix/MLeffects branch July 28, 2019 13:45
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3 participants