Adjust pathing parameters for engineers #4571
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Fixes various hiccups for engineers, including bad targeting bones (1), allow all engineers to move backwards and for a reasonable distance (2), improve pathing of engineers by making them accelerate / brake / turn faster (3) and all hover units should wobble slightly (4)
The entire point of this pull request is to reduce the 'bad pathing' that you end up having due to a cluttered base and engineers constantly bumping into things.
(1) was accomplished by simply removing the targeting bones. When there are no targeting bones the center of the collision extent (without taking into account any offsets) is used. This is better because:
(2) guarantees that the behavior is the same for all engineers. It also allows engineers to move backwards a reasonable distance, such that even for a factory (or similar large structures) the engineer would prefer to move backward if able instead of turning around
(3) combined with (2) means the build site is cleared a lot quicker as not only there are fewer hiccups in terms of pathing, they are also resolved faster because engineers can accelerate / brake a lot faster
(4) is purely aesthetical, where the hover engineers now wobble slightly 馃槃
This will change how an engineer feels and reacts. From a competitive perspective the engineer can evade projectiles a lot easier. From a practical perspective the engineers just feel a lot less clunky. In my opinion the new statistics also fit the nature of a construction unit: it should be more nimble than the average unit.