New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Fix a rare error when the GC, ML and Megalith make landfall #5924
Fix a rare error when the GC, ML and Megalith make landfall #5924
Conversation
Can you post the error/warning that shows in the log? |
|
I'm wondering what/when/how this happened. Was the blueprint always wrong, for example? Or did we change something that made this wrong? |
These errors only started occurring semi-recently, I first noticed one case in #5829. As far as I can see, the blueprints have always been like this, but they did not error out. |
That's strange, it would suggest that the way we interpret the blueprints has changed. |
There's an issue with this pull request: all the units processed no longer deal footfall damage and inverse kinematics no longer work! The code expects footfalls next to the Related code: Lines 2413 to 2425 in 9db1b49
The same potentially applies to: #5829 |
@Garanas I will revert it for the GC, ML and the Mega then. |
This is the same issue as fixed in #5829.
How to reproduce this 100% of the time:
This is a rare bug, but it does happen in real games.