Correctly make Ythotha turn towards its target #5978
Merged
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Reverts #5916 because AttackAngle caused Ythotha to constantly rotate, which looked ugly. Instead, uses a reduced
SlavedToBodyArcRange
to turn towards the enemy for all weapons to fire, while not constantly turning to maintain an exact angle. 32 arc range instead of 45 to give weapons plenty of space to lead their target.AttackAngle is more for weapons that can't all fire forwards, like Fatboy and battleships, so using it for Ythotha was incorrect in the first place.