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Update Seraphim and Coalition maps #417
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- scenarios are missing
map_version
the server needs it to update the map correctly - building from mobile factories has to be updated
@@ -4,20 +4,35 @@ local ScenarioFramework = import('/lua/ScenarioFramework.lua') | |||
local CustomFunctions = '/maps/FAF_Coop_Operation_Ioz_Shavoh_Kael/FAF_Coop_Operation_Ioz_Shavoh_Kael_CustomFunctions.lua' | |||
local ScenarioPlatoonAI = import('/lua/ScenarioPlatoonAI.lua') | |||
local ScenarioUtils = import('/lua/sim/ScenarioUtilities.lua') | |||
local CustomFunctions = import('/maps/FAF_Coop_Operation_Thisl_Eniz/FAF_Coop_Operation_Thisl_Eniz_CustomFunctions.lua') |
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This line has to be deleted
Configurations = { | ||
['standard'] = { | ||
teams = { | ||
{ name = 'FFA', armies = {'Player1','Civilians','QAI','Player2','Player3','Player4',} }, | ||
}, | ||
customprops = { | ||
}, | ||
factions = { {'uef', 'aeon', 'cybran'}, {'uef', 'aeon', 'cybran'}, {'uef', 'aeon', 'cybran'}, {'uef', 'aeon', 'cybran'} }, |
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Not sure if this is intentional?
}, | ||
customprops = { | ||
}, | ||
}, |
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missing available factions?
}, | ||
customprops = { | ||
}, | ||
}, |
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missing available factions?
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Looks good
Overlord Surth Velsok had a weird lighting bug the last time I played. But it's not consistent on every platform tho. Seems to affect AMD CPU+NVIDIA GPU combination the most. |
That can be tackled in a separate pull request. |
Fixes #356
Includes two new coalition maps:
And one new Seraphim map: