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UEF M4 Fix issue if engineer killed before teleport #440

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2 changes: 1 addition & 1 deletion SCCA_Coop_E04/SCCA_Coop_E04_script.lua
Original file line number Diff line number Diff line change
Expand Up @@ -1218,7 +1218,7 @@ end
function M3OnEngineerEscaped(units)

for k, eng in units do
if not eng.GateStarted then
if not eng.GateStarted and not(eng.Dead) then
eng.GateStarted = true
M3FleeingEngineersEscapedCount = M3FleeingEngineersEscapedCount + 1
LOG('debugMatt:Engineer Escaped, count: '..M3FleeingEngineersEscapedCount)
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